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Calamity Decota
NameCalamityPlayerSamRaceDemonbornLevel20
AlignmentChaotic GoodClassWarlock (20)StatusAlive
Age1072 (Appears around 27)Apperance3rd Monday of Redfall 1823
HP 220 (20 D8)AC 18 SPD 30ft (10ft on holy ground) . Init +9
Bonus+6Passive11Joinn/aLeaven/a
Skills
STR18(+4)
DEX20(+5) Stelth
CON17(+3)
INT16(+3) Arcana, Investigation
WIS11(+0)Save
CHA20(+5)SaveIntimidation
LanguagesInfernal
Proficiencieslight Armour, Disadvantage with all meele weapons and ranged weapons
Aditional Status Immunity to fire, Resistant to Acid damage, Weakness to Radiant damage, Advantage on disease

Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories.

You have come to this part of Faerun for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.

Skill Proficiencies: Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Languages: Any one of your choice Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp Why Are You Here? A far traveler might have set out on a journey for one of a number of reasons, and the departure from their homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.

Why did you leave?
You are a sightseer

Where are you from?
The circle of hell known as NameHere.

Feature: All Eyes On You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.

I'm far from home, and everything is strange and wonderful!

Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.

I have a weakness for the new intoxicants and other pleasures of this land.

I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst

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