Armor: You can’t wear armor made for creatures smaller than you by normal means.
Hit Dice: Your Hit Die increases by one step.
Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.
Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.
Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.