======Maru's Spell Page====== =====Maru's Spell List===== [[character:maru|{{:wiki:media:back.png?65|}}]] ====Spellcasting Rules & Details==== **Type of Spell List you can access** **Spell Slot Recovery** **Spell Preperation** **Spellcasting Scores, DC, Bonus** **Ritual Casting** \\ **Spellcasting Focus** =====Spell List===== ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | Shape Water | Good Berry | - | - | - | | Produce Flame | Fairy Fire | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | //Bold = Prepared Spell// ====Cantrips==== ++Shape Water | \\ //Transmutation cantrip// \\ **Casting Time:** 1 action \\ **Range:** 30 feet \\ **Components:** S \\ **Duration:** Instantaneous or 1 hour \\ You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: \\ *You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. \\ *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. \\ *You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. \\ *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. \\ If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.++ ++ Produce Flame | \\ //Conjuration Cantrip// \\ **Casting Time:** 1 Action \\ **Range:** Self \\ **Components:** V, S \\ **Duration:** 10 Minutes \\ A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ++ ====Level 1 Spells==== ++ GoodBerry | \\ //Source: Player's Handbook// \\ //1st-level transmutation// \\ **Casting Time:** 1 action \\ **Range:** Touch \\ **Components:** V, S, M (a sprig of mistletoe) \\ **Duration:** Instantaneous \\ Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\ The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++ ++ Faerie Fire | \\ **Casting Time:** 1 action \\ **Range:** 60 feet \\ **Components:** V \\ **Duration:** Concentration, up to 1 minute \\ Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\ Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\ Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++ ====Level 2 Spells==== ====Level 3 Spells==== ====Level 4 Spells==== ====Level 5 Spells==== ====Level 6 Spells==== ====Level 7 Spells==== ====Level 8 Spells==== ====Level 9 Spells====