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Vaylith's Mechanics & Stats D&D 5th


Feats

Origin: -
LV4: -
LV8: -
LV12: -
LV16: -
Lv19: (Epic Boon)

Other Boons

Title: -
Title: -
Manevour: -
Manevour: -
LV0 : -
LV0 : -

Vision

Common Sight:1) Yes
Passive Perception: 00
Dark Vision: 0ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 00ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expenses/Income

GpD = Gold per Day

Location Item Stats
Head -
Amulet -
Cloak -
Clothes -
Armour -
Arms/Hands -
Ring/s -
Belt -
Boots -
Weapon -
Shield/Ammo/Offhand -
Sub-Weapon -
Quick Access -
Quick Access -
Quick Access -

Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity

Carry Capacity Lift, Push, Pull Capacity Equipped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
-
-
-
-
-
-
-
-
-
-

Special Items

Name Detail
-
-
-
-
-
-
-
-
-
-

Misc / Junk Items

Item Detail
-
-
-
-
-
-
-
-
-
-

Drider:
description

Physical Appearance

  • Ability Score:
    Intelligence +2, Charisma +1
  • Lifespan:
  • Alignment:
  • Size:
    Your size was medium, but after becoming a Drider you are now Large
  • Speed:
    30ft, 30ft Climb
  • Languages:
    Common, Elven
  • Extended Dark Vision
    The range of your Darkvision increases to 120 feet.
  • Innate Spell-casting (Intelligence)
    • Lv 1: Dancing Lights cantrip.
    • Lv 3: Farie Fire
    • Lv 5: Pass Without Trace
  • Fey Ancestry
    You have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen Senses
    You have proficiency in the Insight, Perception, or Survival skill.
  • Trance
    You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
  • Drider Heritage
    • Spider Climb: Vaylith can walk/climb difficult surfaces including upside down on ceilings without need to make an ability check or use extra movement.
    • Size: your size is Large
    • Web Walker: Vaylith ignores movement restrictions caused by webbing.
    • Innate Spellcasting:

Source: Guide to Drakenhime, Pg 135

Lore introduction.

Hit dice: 1D8
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: (Choose 2) from Arcana, History, Investigation, Medicine, Nature, and Religion
Equipment Proficiencies:
Simple weapons, Short swords, Hand crossbows.
Light & Medium Armour
any tool proficiency, plus another of your choice from the following:
(poisoner’s kit, herbalism kit, or alchemist’s supplies)
Starting equipment: 160 Gold

Background: Feature & Details

Short Description of Background


Source: Guide to Drakenhime, Pg 180

Prerequisite: Requires proficiency in poisoner’s kit, occultist’s tools*, or herbalism kit

  • You gain resistance to poison damage.
  • You can detect the presence of poison by spending 1 minute examining a substance or object.

Once per day after finishing a long rest, you can spend one hour working with your chosen tools to create a special concoction or infusion using materials harvested or found in the field. You must have access to your tools during this time.
As you gain levels, you learn how to create a more powerful item, as shown on the table below. This creation becomes inert after 24 hours.
Level 1 — basic poison
Level 5 — serpent venom
Level 11 — wyvern poison

Skill Proficiencies

  • Skill

Languages And/Or Tools

  • Language
  • Poisoner's Kit

Equipment (If Any)

  • Component Pouch


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Type of Spell List you can access

Spell Slot Recovery

Spell Slots
1st 0/0 2nd 0/0 3rd 0/0
4th 0/0 5th 0/0 6th 0/0
7th 0/0 8th 0/0 9th 0/0
Total Cantrips 0
Total Spells 0

Spell Preparation

Spellcasting Scores, DC, Bonus

Ritual Casting

Spellcasting Focus

Cantrip Level 1 Level 2 Level 3 Level 4
- - - - -
- - - - -
- - - - -
- - - - -
- - - - -
Level 5 Level 6 Level 7 Level 8 Level 9
- - - - -
- - - - -
- - - - -
- - - - -
- - - - -

Bold = Prepared Spell


1)
Standard eye sight
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  • by Cinder