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Vaylith's Mechanics & Stats D&D 5th
Feats
| Origin: | - |
|---|---|
| LV4: | - |
| LV8: | - |
| LV12: | - |
| LV16: | - |
| Lv19: | (Epic Boon) |
Other Boons
| Title: | - |
|---|---|
| Title: | - |
| Manevour: | - |
| Manevour: | - |
| LV0 : | - |
| LV0 : | - |
Vision
| Common Sight:1) | Yes |
|---|---|
| Passive Perception: | 00 |
| Dark Vision: | 0ft |
| True Sight: | 0ft |
| Tremor Sense: | 0ft |
| Blind Sight: | 0ft |
Vaylith's Inventory
Attunment
| Slot 1: | |
|---|---|
| Slot 2: | |
| Slot 3: |
Movement
| Walking | 00ft |
| Swimming | 00ft |
| Climbing | 00ft |
| Flying | 00ft |
Currency
| Platinum | Gold | Silver | Copper |
|---|---|---|---|
| 0 | 0 | 0 | 0 |
| Occupation | Occupation |
|---|---|
| Income | Lifestyle |
| +0 GpD | -0GpD |
| Other Expenses/Income |
|---|
GpD = Gold per Day
Equipment
| Location | Item | Stats |
|---|---|---|
| Head | - | |
| Amulet | - | |
| Cloak | - | |
| Clothes | - | |
| Armour | - | |
| Arms/Hands | - | |
| Ring/s | - | |
| Belt | - | |
| Boots | - | |
| Weapon | - | |
| Shield/Ammo/Offhand | - | |
| Sub-Weapon | - | |
| Quick Access | - | |
| Quick Access | - | |
| Quick Access | - |
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity
| Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
|---|---|---|
| 000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
| Item Name | Details |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Special Items
| Name | Detail |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Misc / Junk Items
| Item | Detail |
|---|---|
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - |
Vaylith the Drider
Drider:
description
Physical Appearance
- Ability Score:
Intelligence +2, Charisma +1
- Lifespan:
- Alignment:
- Size:
Your size was medium, but after becoming a Drider you are now Large
- Speed:
30ft, 30ft Climb
- Languages:
Common, Elven
- Extended Dark Vision
The range of your Darkvision increases to 120 feet.
- Innate Spell-casting (Intelligence)
- Lv 1: Dancing Lights cantrip.
- Lv 3: Farie Fire
- Lv 5: Pass Without Trace
- Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
- Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
- Drider Heritage
- Spider Climb: Vaylith can walk/climb difficult surfaces including upside down on ceilings without need to make an ability check or use extra movement.
- Size: your size is Large
- Web Walker: Vaylith ignores movement restrictions caused by webbing.
- Innate Spellcasting:
CHARACTER'S Class
Apothecary Introduction
Source: Guide to Drakenhime, Pg 135
Lore introduction.
Hit dice: 1D8
Saving Throw Proficiencies: Intelligence, Wisdom
Skill Proficiencies: (Choose 2) from Arcana, History, Investigation, Medicine, Nature, and Religion
Equipment Proficiencies:
Simple weapons, Short swords, Hand crossbows.
Light & Medium Armour
any tool proficiency, plus another of your choice from the following: (poisoner’s kit, herbalism kit, or alchemist’s supplies)
Starting equipment: 160 Gold
Background: Feature & Details
Short Description of Background
Origin Feat: Proficient Poisoner
Source: Guide to Drakenhime, Pg 180
Prerequisite: Requires proficiency in poisoner’s kit, occultist’s tools*, or herbalism kit
- You gain resistance to poison damage.
- You can detect the presence of poison by spending 1 minute examining a substance or object.
Once per day after finishing a long rest, you can spend one hour working with your chosen tools to create a special concoction or infusion using materials harvested or found in the field. You must have access to your tools during this time.
As you gain levels, you learn how to create a more powerful item, as shown on the table below. This creation becomes inert after 24 hours.
Level 1 — basic poison
Level 5 — serpent venom
Level 11 — wyvern poison
Skill Proficiencies
- Skill
Languages And/Or Tools
- Language
- Poisoner's Kit
Equipment (If Any)
- Component Pouch
CLASS Levels
Spellcasting Rules & Details
Type of Spell List you can access
Spell Slot Recovery
| Spell | Slots | ||||
|---|---|---|---|---|---|
| 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 |
| 4th | 0/0 | 5th | 0/0 | 6th | 0/0 |
| 7th | 0/0 | 8th | 0/0 | 9th | 0/0 |
| Total Cantrips | 0 | ||||
| Total Spells | 0 | ||||
Spell Preparation
Spellcasting Scores, DC, Bonus
Ritual Casting
Spellcasting Focus
Formula Book
You have a book or collection of notes that you study to prepare your apothecary spells, develop your esoteric theories, and record your occult practices.
You may use your formula book as an arcane focus for your apothecary spells.
You may describe this book any way you like. Some examples of your book’s appearance include:
- A large leatherbound tome with yellowing pages bound shut with an iron lock
- A scattered assortment of scribbled notes loosely held together by rope
- A pristine journal with perfect edges and beautiful penmanship
- A leather briefcase with two small golden locks
- A medical bag with surgical symbols on the sides
- A beat-up satchel slung over one shoulder with vials and bottles poking out of every pocket
If the book is destroyed or lost, you can recreate it using inks and paper during a long rest
Spell List
| Cantrip | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
| - | - | - | - | - |
Bold = Prepared Spell

