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Classes Culture

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Description

Classes for Draw Steel can be found Here


Common Classes

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Source: Guide to Drakenhime
(3rd Party)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: TCOE1)
(Supplement)
Subclasses: -

Artificers are magic users who blend the powers of the arcane weave with other sources of power such as the Giant's Runic power and mechanical technology to create something referred to as Ares-Mechanicus in Felwind. Channelling arcae power through the use of tools and mechanics in a similar way how ancient civilisations did. This type of power has recently been rediscovered in Felwind but most think its a brand new way of weaving the arcane.

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Source: Player's Handbook
(Core)
Subclass: 16 Availble

Barbarians are warriors of tradition, channelling an primal crucible power to enhances themselves and their skills. This primal power holds its origins in the realm of Arborea and the Titans that roam its lands though much of that history happened when words had yet to be written. Today Barbarians are acknowledged for their strength and often hired as bodyguards or mercenaries. Barbarians can receive their primal power from a variety of sources but the progenitor will always be Arborea.

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Source: Player's Handbook
(Core)
Subclasses: -

The King/Queen of supportive roles and non-combat encounters. Bards weave their magic through the power of music. Instruments, beats and even their own voice become tools of magic and wonder in their hands. Becoming a Bard demands some high levels of charisma and showmanship as its not only an adventuring role but an entertainment role. Bards are more common found entertaining the drunkards at a tavern or busking on busy streets than joining a party to save the world. But Bards must earn the stories they sing somehow and what better way than first hand experience.

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Source: MCDM's Beastheart
(3rd Party, MCDM)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Matt Mercer
(Unofficial, Add-On)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Subclasses: -

No closer do many mortals get to the Pantheon than being in the presence of one of its Clerics. In most corners of Felwind and realms beyond, Clerics are seen as representatives of the Domain and/or Gods they follow. It holds a high level or responsibility and respect but can also bring pregidous. Many naively think Clerics as a supporting role as an adventurer but they can deal out as much punishment as they can salvation. Clerics are always I high demand for a quest but their beliefs and duties can sometimes hold them back or restrict their choices for fear of reprimand. such is the cost paid to receive power from a higher being.

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Source: Battlezoo Ancestries, Dragons
(3rd Party)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: Common
Physical: Martial Weapons
Magic: Limited to some Sub-Classes
Skills: Combat Orientated
Traits: Highly Versatile Physical Combat Class

More Fighter Details

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Source: MCDM's Illrigger
(3rd Party, MCDM)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: Uncommon
Physical: Unarmed Combat
Arcane: Unique Resource, Ki
Skills: Combat & Utility

Class Blurb

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Source: Unearthed Arcana
(Unofficial, UA)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

Artist Credit

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Source: Player's Handbook
(Core)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

Artist Credit

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Source: Player's Handbook
(Core)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

Artist Credit

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Source: Player's Handbook
(Core)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: Rare
Physical: Limited Weapons
Magic: Charisma Spell-caster
Skills: Combat Orientated, Some Utility
Traits: Meta Magic, Variety of Sub-classes

Class Blurb

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Source: MCDM's The Talent
(3rd Party, MCDM)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: -
Physical: -
Arcane: -
Skills: -

Class Blurb

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Source: Player's Handbook
(Core)
Population: Un-Common
Physical: Minimal Weapons
Magic: Intelligence Spell-Caster
Skills: Fully Modular
Traits: Strongest Spellcaster on Paper

Class Blurb


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Tasha's Cauldron of Everything
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