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Cleric
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General Description
Common Trait.
Text
Less Known Trait.
Text
Cleric Domain Sub-Classes
Anathema
Source:
MCDM Arcadia, Vol 9
(MCDM 5e)
Text
Arcana
Source:
Sword Coast Adventurer's Guide
(Setting)
Text.
Atonement
Source:
Arcadia, Vol 9
(MCDM 5e)
Text.
Avarice
Source:
Arcadia, Vol 5
(MCDM 5e)
Text
Death
Source:
Dungeon Master's Guide
(Core)
Text
Eldritch
Source:
Grim Hollow, Pg 45
(3rd Party)
Text
Forge
Source:
Xanathar's Guide to Everything
(Supplement)
Text.
Grave
Source:
Xanathar's Guide to Everything
(Supplement)
Text
Inquisition
Source:
Grim Hollow, Pg 47
(3rd Party)
Text
Knowledge
Source:
Player's Handbook. Pg 59
(Core)
Text
Life
Source:
Player's Handbook, Pg 60
(Core)
Text.
2024 Revision Available
Light
Source:
Player's Handbook, Pg 60
(Core)
Text
2024 Revision Available
Medium
Source:
Hexbound, Pg 14
(3rd Party)
Text
Nature
Source:
Player's Handbook, Pg 61
(Core)
Text.
Order
Source:
Tasha's Cauldron of Everything, Pg 31
(Supplement)
Text
Peace
Source:
Tasha's Cauldron of Everything, Pg 32
(Supplement)
Text
Pleasure
Source:
Dragon's Stew, Pg 38
(3rd Party)
Text.
Shadow
Source:
Guide to Drakenhime, Pg 155
(3rd Party)
Text
Tempest
Source:
Player's Handbook, Pg 62
(Core)
Text
Trickery
Source:
Player's Handbook, Pg 62
(Core)
Text.
2024 Revision Available
Twilight
Source:
Tasha's Cauldron of Everything, Pg 34
(Supplement)
Text
War
Source:
Player's Handbook, Pg 63
(Core)
Text
2024 Revision Available
Willing Vessel
Source:
Grim Hollow Valika, Pg 89
(3rd Party)
Clerics who devote themselves entirely to the tales of the past lose some of their own mortality, becoming an empty vessel to be filled by the gods. Though these gods are dead, some of their will lingers on and lives within those rare clerics who enter a state of prayer so deep that their will is no longer fully their own. Many Willing Vessels follow in the footsteps of Limgri Lightbringer, the member of Kentigern’s Seven Heroes who defeated Gormadraug. Limgri was a beacon of hope and kindness in dark times, but also a fearsome opponent on the battlefield. Harboring a spirit of divine will, Limgri was able to command the souls of those who faced them in battle, as well as stir the spirits of their allies.
Winter
Source:
Grim Hollow Valika, Pg 92
(3rd Party)
In the lands of the far north, winter dominates everyday life. In winter, light fails and harsh storms drive Valikans indoors to huddle around the warmth of their feeble fires. Beasts and monsters roam freely, even to the very gates of the clan settlements. Even in the warmer months, every task, from farming to raiding, is performed with the intent of preparing for the harsh winter. With the power it holds to determine the fates of all who reside in the clans (as well as the deaths of existing deities), it’s no wonder there are those who have taken idolizing the harsh cold and darkness and treating it as the source of a new faith. Priests of Winter teach that the brutal arctic climate is the source of the Valikan clans’ strength. Like winter itself, hardship is inevitable, and it is through enduring times of loss and scarcity that people grow strong. The coldfire crisis and the fall of the gods have led this new faith to declare that the world is entering its own winter season, a time of strife and pain that the people of Etharis must endure to grow strong. The more extreme believers actually embrace the coming darkness, believing that the greater the suffering, the better for the world. These radicals undergo ritual scarification by exposing themselves to extreme cold, leading to a bluish-gray cast to their extremities that they refer to as the Frostbite Brand.

