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Cleric

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General Description


Title Detail
Titles: See Reference
Magic Type: Arcane, Psionics, Hag etc (Charisma, Wisodm etc)
Skills: Support, Offinse, Utility etc
Population: Common, Rare, Exotic, Mythical etc
Common Occupations: Scholar, Mercenary, Herbalist etc
Source: Content Book & Page Number

Common Trait.

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Less Known Trait.

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
MCDM Arcadia, Vol 9
(MCDM 5e)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Sword Coast Adventurer's Guide
(Setting)

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What to Expect

What would DM Darwin Change?

Source:
Arcadia, Vol 9
(MCDM 5e)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Arcadia, Vol 5
(MCDM 5e)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Dungeon Master's Guide
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Grim Hollow, Pg 45
(3rd Party)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Xanathar's Guide to Everything
(Supplement)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Xanathar's Guide to Everything
(Supplement)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Grim Hollow, Pg 47
(3rd Party)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook. Pg 59
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 60
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Player's Handbook, Pg 60
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Hexbound, Pg 14
(3rd Party)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 61
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Tasha's Cauldron of Everything, Pg 31
(Supplement)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Tasha's Cauldron of Everything, Pg 32
(Supplement)

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Source:
Dragon's Stew, Pg 38
(3rd Party)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Guide to Drakenhime, Pg 155
(3rd Party)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 62
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 62
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Tasha's Cauldron of Everything, Pg 34
(Supplement)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 63
(Core)

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Grim Hollow Valika, Pg 89
(3rd Party)

Clerics who devote themselves entirely to the tales of the past lose some of their own mortality, becoming an empty vessel to be filled by the gods. Though these gods are dead, some of their will lingers on and lives within those rare clerics who enter a state of prayer so deep that their will is no longer fully their own. Many Willing Vessels follow in the footsteps of Limgri Lightbringer, the member of Kentigern’s Seven Heroes who defeated Gormadraug. Limgri was a beacon of hope and kindness in dark times, but also a fearsome opponent on the battlefield. Harboring a spirit of divine will, Limgri was able to command the souls of those who faced them in battle, as well as stir the spirits of their allies.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Grim Hollow Valika, Pg 92
(3rd Party)

In the lands of the far north, winter dominates everyday life. In winter, light fails and harsh storms drive Valikans indoors to huddle around the warmth of their feeble fires. Beasts and monsters roam freely, even to the very gates of the clan settlements. Even in the warmer months, every task, from farming to raiding, is performed with the intent of preparing for the harsh winter. With the power it holds to determine the fates of all who reside in the clans (as well as the deaths of existing deities), it’s no wonder there are those who have taken idolizing the harsh cold and darkness and treating it as the source of a new faith. Priests of Winter teach that the brutal arctic climate is the source of the Valikan clans’ strength. Like winter itself, hardship is inevitable, and it is through enduring times of loss and scarcity that people grow strong. The coldfire crisis and the fall of the gods have led this new faith to declare that the world is entering its own winter season, a time of strife and pain that the people of Etharis must endure to grow strong. The more extreme believers actually embrace the coming darkness, believing that the greater the suffering, the better for the world. These radicals undergo ritual scarification by exposing themselves to extreme cold, leading to a bluish-gray cast to their extremities that they refer to as the Frostbite Brand.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

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