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Fighter

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General Description


Title Detail
Titles: See Reference
Magic Type: Arcane, Psionics, Hag etc (Charisma, Wisodm etc)
Skills: Support, Offinse, Utility etc
Population: Common, Rare, Exotic, Mythical etc
Common Occupations: Scholar, Mercenary, Herbalist etc
Source: Content Book & Page Number

Common Trait.

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Less Known Trait.

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Source: Xanathar's Guide to Everything

Simply Put, A magical archer. This subclass is all about ranged attacks made with bows or crossbows and infusing those attacks with magical effects. some unique special skill shots, some generic buffs as well as some tools filling the vibe of a hunter or ranger.

Source: Sword Coast Adventurer's Guide

A subclass built around supporting your allies as well as yourself with the use of your normal fighter skills. very leadership role with the vibes of creating good moral and keeping the party together. also has some stuff relating to strong persuasion skills to wow the masses with your inspiring call to arms.

Source: Player's Handbook

Fighter with unique skills fuelled by a unique dice source. alot of cool special skills as well as some extra abilits relating to learning information about your foe's before combat begins.

Source: Xanathar's Guide to Everything

Mounted combatant! very cool theme all around mounted combat. the cool thing is that your mount can be anything fantastical not just a normal horse. with the added benefit of team support as a sudo tank, drawing agro with a special mark punishing foes for targeting your allies while you are nearby.

Source: Player's Handbook

a rather simple subclass about improving your critical threshold and getting additional bonuses for saving throws and extra fighting styles. Its rather humble and straightforward approach I think is great amongst some of these other more complicated options. Really leaning into refining a few niche options. and fishing for crits can be rather effective if the DM offers the right weapons and equipment.

2024 Revision Available
The revision didn't change much, the biggest thing is now at mid levels you get an in-house luck point to reroll any of your dice once per turn really hammering home that main character energy. Finding a weapon that can further lower your critical threshold would be the build i think. Fishing for crits is simple on paper but mighty effective.

Source: Guide to Drakenhime Pg 159

Like the Barrent but more commanding your allies to grant them buffs and less people pleasing, more serious. Has some unique “Command Actions” they can do as a bonus action.

Source: Explorer's Guide to Wildemount

a really cool subclass about making cones of yourself and fighting alongside them, but its not just about combat, your clones have a few scouting tricks up their incorporeal sleeves.

2024 Revision Available

Source: Player's Handbook

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2024 Revision Available

Source: Tasha's Cauldron of Everything

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2024 Revision Available

Source: Tasha's Cauldron of Everything

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Source: Xanathar's Guide to Everything

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Source: MCDM Arcadia Volume 20

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Source: Dragon Stew, Pg 31

Has access to a handy amount of different magical cooking weapons with unique effects. can also cook dishes for yourself or party to provide buffs. and some features to give skill proficiencies.

Source: Hexbound Pg 20

Has the uber cool ability to gain the 3rd level ability from any other Fighter Subclass once per long rest, has similar abilities relating to fighting style, making their weapons magical and other stuff but the 3rd level ability is cool enough I don't think I need to sell the subclass any further.

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