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Paladin

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General Description


Title Detail
Titles: See Reference
Magic Type: Arcane, Psionics, Hag etc (Charisma, Wisodm etc)
Skills: Support, Offinse, Utility etc
Population: Common, Rare, Exotic, Mythical etc
Common Occupations: Scholar, Mercenary, Herbalist etc
Source: Content Book & Page Number

Paladin's In Felwind

A Worldly Respect

Playing a Paladin In Felwind

Playing a Paladin in Felwind or any setting really is much more involved than other classes.

Much like the Cleric, A Paladin is Probably gonna have un-common contact with their deity. Through prayer, visions, dreams or however else the DM feels appropriate for the time and place and what these interactions are like can vary wildly depending on the campaign.

a Focus or a Reason
When creating a Paladin for a campaign its a good idea to work closely with the DM about your characters origin and their path forward. A Paladin in Felwind would most likely have a major cause to journey or work towards that lines parallel or intercepts with the main campaign’s path.
This might mean a Paladin’s story is more railroaded than other classes but try not to think of the path but the minor and major goals along the way. Its up to the player how they reach those goals.

It can be hard to justify actions for a Paladin that is trying to achive thier goals, The Beach episode for the rest of the party may be seen as wasted time In a Paladin plying thier character, A suggestion would be to have a sign or a message from their higher power to suggest some relaxing time is needed for the tough road ahead.

Playing to your Tenets

Source: MCDM Arcadia, Vol 5

The theme of a Paladin driven by the desire for wealth and treasure. their abilities lean into a player looking to take advantage of their status, manipulating characters with words in negotiation, drawing Agro away from you party with your brilliance being the center of attention, dealing extra damage to creatures you have charmed and being overall putting the stink in stinking rich.

Source: Player's Handbook

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2024 Revision Available

Source: Dragon's Stew, Pg 40

A Really cool flavor for more of a self absorbed Paladin however some of the features are rather bafflingly bad in my opinion, luckily they are easy enough to alter. Though it may look selfish on the surface the class is rather selfless with big team support vibes granting protection, buffs to saving throws, see illusions easier, AOE stuns and more. as with most Paladins the mileage of this subclass will vary widely dependent on the player.

Source: Xanathar's Guide to Everything

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Source: Hexbound, Pg 27

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Source: Sword Coast Adventurer's Guide

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Source: Player's Handbook

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2024 Revision Available

Source: Tasha's Cauldron of Everything

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2024 Revision Available

Source: Guide to Drakenhime, Pg 165

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Source: Dungeon Master’s Guide

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Source: Grim Hollow Pg 56

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Source: Xanathar's Guide to Everything

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Source: Player's Handbook

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2024 Revision Available

Source: Tasha's Cauldron of Everything

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Source: Grim Hollow Pg 58

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