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Nerve Gas
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Source:
Guide to Drakenhime, Pg 191
(3rd party)
Level 5, Necromancy
Casting Time: Action , Range: 120 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: up to 10 Minuets (Concentration)
Special Material: Chemical compound
Effect
- You create a 10-foot-radius sphere of toxic fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. The fog’s area is heavily obscured.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make an Intelligence saving throw. On a failed saving throw, the creature takes 3d6 psychic damage and becomes stunned until the start of its next turn. On a successful saving throw, the creature takes half as much damage and is not stunned. Creatures are affected even if they hold their breath or don’t need to breathe.
At Higher Levels
- If you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 psychic damage for each slot level above 5th.
Lore, some nice lore flavour and/or history