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Source:
Player's Handbook, Pg 275
(Core)

Level 2, Evocation

Casting Time: Bonus Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic), Duration: 1 Minuet,
Special Material: -

Effect

  • You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
    When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
    As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
  • The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

At Higher Levels

  • When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.

Lore, some nice lore flavour and/or history

Source:
Player's Handbook 5.5e, Pg 00
(Core)

Level 2, Evocation

Casting Time: Bonus Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic), Duration: Up to 1 Minuet Concentration,
Special Material: -

Effect

  • You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier.
    As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it.
  • The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.

At Higher Levels

  • The damage increases by 1d8 for every slot level above 2nd level.
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