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Home of the Stem Family


Title Detail
Type Palace
Sub-Type Family Home
Service Limited Hospitality
Location -
Region Feywild
Owner Ezekiel
Guests/Employees Cinder Stem

Description
A massive palace subtly hidden by thin mist.

Inside the palace has very high ceilings, Very well furnished with servants on every 2nd corner.

Somewhere between a mansion and castle, only lacking the high walls and draw bridge. The palace sits within unclaimed territory. owned by the Arch-fey Patron Ezekiel. The palace is often mistakenly called The palace of hearts desires That most adventures read about. Visitors are welcome by appointment, Warlocks of the Arch-Fey have free access.

Location
Located in an isolated unclaimed part of the Feywild. The land around is peaceful grass fields and light forest forever drowned in the light of twilight.

Trying to approach the palace as an unwanted guest will have you lost in the mists for what seem like years. While only hours pass years of your life will be drained away as the mist eats away at your life.

The palace itself is surrounded by cobblestone wall with plants growing through it.

It holds a massive well tended garden

There are one hundread and one bedrooms.

Twentie one bathrooms

Four stories tall including an attic.

Basment

Ground floor hold living room and kitcken

MAP

Services Provided Cost Extra
Hospitality Nil* The Palace offers hospitality to Warlocks of the Arch-Fey or friends to the owners. All those unwelcome will be lost in the mist for eternity.

The palace is considered a Lair under control by the Arch-Fey and his Wife. with partial control given to their children and passive control given to their guests.

Misty Forrest
a 2 mile radius around the palace is light forest with constant mist. The mist appears light when first entering with little hinderance to sight

Passive Control
Guests to the Palace have a room assigned to them. The room is initially empty but will conform and change to the guests deepest desires over the course of 30 seconds.
Guests will also have a butler assigned to them that will serve them meals and show them directions as they wish, They will not be able to conduct any other tasks responding with “Sorry sir/Madam, I am afraid I cannot do that, Perhaps something else?”

Lair Actions

Protect our Home:
Summons xDx Kraken Knights as the various suites of armor hanging from the roof drop down around the target.

  • Kraken Knight: Large Suits of armor full of writhing Tentacle flesh.
    • Melee Attack:
    • Spell Attack:
    • Conter Spell:
    • Grapple and Consume:

Leave Our Home:
Banishes a target as if the Imprisonment Spell was cast. DC = 00

Operation

Investigation

  • The Valubales
    • If the party were to investigate either discreetly or not, On successful skill checks they will find almost all to items on display are highly valuable worth a small fortune.
  • The Jade Maze
    • They will notice there seem to be small dancing lights running around the Jade maze sculpture mentioned earlier but cannot discern anything further then that.
  • Rooms
    • They will notice that almost all the doors have a name on them, These names are the names of each child as each room is their bedroom. All the bedrooms are locked by Arcane Lock Upcasted to 5th Level. Requiring a dispel magic of greater to remove it, To force or pick the door open requires a DC check of 26 or higher. any failed attempts or successful will alert the masters of the house as well as the Child's whos room it belongs to
  • Kraken Knights
    • Any active perception check will reveal the large suits of armour hanging from the roof unable to discern anything else without a Perception check higher than 20 revealing the suites seem to pulse and quiver ever so slightly.

Detect Magic
Use of the detect magic spell or similar will reveal the entire mansion as a blinding source of magic, unable to discern any particular types despite any attempt the party may have.

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  • Last modified: 3 weeks ago
  • by Cinder