Huld Dottir "Dotty"

Race Orc
Gender Female
Nationality Oxtrad

Character Information

Born ?
Alignment ?
FamilySomeone (Father)
Someone (Mother)
Aldrun (Partner)
Someone (Ex-Husband)
Affiliations
Faith???
ProfessionAdventurer (???-???)

Physical Description

Height ?
Weight ?
Skin ?
Eyes ?
Hair ?

Culture

EnvironmentRural
OrganisationCommunal
UpringingLabour
CareerLabourer
LanguagesCommon, Orc

Stats

Tactician, Level 1
Might +2 Stamina 21
Agility +1 Recoveries 12
Reason +2 Skills
Intuition -1 Blacksmith, Climb, Endurance, Navigate, Empathize, Intimidate, Lead, Music, Culture, Monsters
Presence +1
Renown 0 Project Points 50

Text

Post-Devil Deal

Text

Bloodfire Rush, When you take damage, your speed increases by 2 until the end of your next turn. You can benefit from this feature only once per round.

Relentless, When a creature deals damage to you that leaves you dying, you can make a free strike against any creature. If the creature is reduced to 0 Stamina by your attack, you can spend a Recovery.

After selling her soul to a demon to resurrect her husband, he then left her for another woman shortly after. Dotty then focused on serving the archdevil, hoping to one day earn her soul back
Benefit: Whenever you are present for a battle in which all the creatures on one side are not surprised, your side goes first on a result of 4 or greater on the d10 roll.
Drawback: The archdevil occasionally asks you to defeat enemies on their behalf. If you refuse, your fiendish patron sends devils after you and those you care about.

Focus

The ring of steel panics others but brings order to your mind, granting you a Heroic Resource called focus.

Outside of combat and other dangerous situations tracked in turns and rounds, you have focus equal to your Victories. If you lose some or all of this focus outside of combat, it takes you 1 minute to regain it.

When a combat encounter begins, you keep any focus you had outside of combat. At the start of each of your turns during combat, you gain 2 focus. If an ally gets a tier 3 result on an attack against a target you have marked, you gain 1 focus. When combat ends, you once again have focus equal to your Victories.

Imposing Attitude: You command any room you walk into. While you are present, each hero with you is treated as having a Renown 2 higher than usual for the purpose of negotiations and influencing tests.

Mark

KeywordsRangedTypeManeuver
DistanceRange 10Target1 Creatures
EffectThe target is marked by you until the start of your next turn. When attacking a marked target, you and each of your allies gains an edge on power rolls and deals extra damage equal to your Reason score.
Spend 1 Focus: You mark 1 additional creature within distance.

Seize the Opening

KeywordsRangedTypeAction
DistanceRange 10Target1 Ally
EffectThe target makes a signature attack as a free triggered action, and deals extra damage equal to your Reason score.
Spend 5 Focus: You target 1 additional ally within distance.

Heroic Ability: Dazing Blow

Cost: 3 focus

KeywordsAttack, Melee, Ranged, WeaponTypeAction
DistanceReach 1 or Range 5Target1 Creatures or object
Power Roll
<116 damage, slowed (End of Turn)
12-168 damage, dazed (End of Turn)
17+13 damage, , dazed (End of Encounter)

Heroic Ability: Hammer and Anvil

Cost: 5 focus

KeywordsAttack, Melee, Ranged, WeaponTypeAction
DistanceReach 1 or Range 5Target1 Creatures or object
Power Roll
<117 damage, an ally within 10 can make a signature attack against the target as a free triggered action
12-1610 damage, an ally within 10 can make a signature attack against the target as a free triggered action
17+16 damage, an ally within 10 can make a signature attack against the target as a free triggered action
EffectIf an attack is left to be resolved and the target was reduce to 0 Stamina, the attacker can pick a different target

Equipment: Heavy Armour, Heavy Weapon

Bonuses
Stamina Bonus +9
Stability Bonus +2+
Melee Weapon Damage Bonus+0/+0/+4

Kit Signature Ability: Pain for Pain

KeywordsAttack, Melee, WeaponTypeAction
DistanceReach 1Target1 Creature
Power Roll
<113 damage
12-168 damage
17+16 damage
EffectIf the target dealt damage to you since the end of your last turn, this attack gains and edge.

Equipment: Light armour, Bow

Bonuses
Stamina Bonus +3
Speed Bonus +1
Ranged Weapon Damage Bonus +2/+2/+2
Weapon Distance Bonus +7
MobilityWhen an enemy ends their turn adjacent to you, you can shift up to 2 squares as a free triggered action.

Kit Signature Ability: Two Shot

KeywordsAttack, ranged, WeaponTypeAction
DistanceDistance 12Target2 Creatures or objects
Power Roll
<114 damage
12-166 damage
17+7 damage
EffectIf the target dealt damage to you since the end of your last turn, this attack gains and edge.
KeywordsAttack, Melee, WeaponTypeAction
DistanceReach 1Target1 Creature or object
Power Roll
<112 damage
12-166 damage
17+9 damage
KeywordsAttack, Ranged, WeaponTypeAction
DistanceRange 5Target1 Creature or object
Power Roll
<112 damage
12-165 damage
17+8 damage
  • mcdm/character/dotty.txt
  • Last modified: 4 months ago
  • by Kyle