======Curse Of Strahd: International====== [[story:start|Back to Stories]] \\ //Written by: Cinder //\\ Members: \\ *Moon: DM *Atomic: **Kain** *Mandy: **Ben** *Solar: **[[character:corvus|Corvus Thrash]]** *Luke: **[[character:Quill]]** *SamJG: **Dorian Kreease** //Perished to a carnivorous plant// *Darwin: [[character:elisia|Elisia Kindread]] *Elmer: **[[character:Balore]]** **Kain** \\ A Gnome Artificer, early into his career he hopes to craft and invent stronger forms of firearms. his journey hasnt taken him far before he is caught up in a bigger story than he planned for. **Ben** \\ A long faithful Paladin in search for his nephew. His brother who he had not had contact with for close to a decade suddenly showed uo to Ben's door, Desperate and exhausted. His son, Ben's Nephew was missing, possibly kidnapped. \\ Ben's brother on his hands and knees begged for help and how could Ben refuse. \\ So he set out on a journey to find his missing nephew, the last lead being a land called //Brovaria// this land was not marked on any map but the most tak about this seemingly made up land was in a small town, there he heads and meets up with a colourful cast of adventurers. **Corvus Thrash** \\ A tiefling bard having a harsh midlife crisis, he realises he has been spending too much time breaking his marriage vows and not enough time with his son. after the death of his now Ex-wife left Corvus with full custody over their only son he vows to go on a new adventure, father and son to "man him up" \\ Corvus in his own world dose not see that too the rest of the world h is about as fit a parent is as a raving bear to an infant. But out to prove them wrong as Corvus thrusts Xander in to all sorts of cursed danger and disaster. its sure to be a ride. **Dorian Kreese**, A human workaholic currently dee into his studies and the //University of Magic// He has been forced to take some leave due to the massive amount he has accumulated over the years, convinced "its a opportunity to study abroad" \\ With almost no social skills and extremally concerned on the cleanliness of anything he touches, Dorian Is a hard person to interact with on the best of days. \\ a skilled artificer makes him a valuable asset to the team, and he hopes to become stronger during his adventure but its well know he only wishes to return to his office and books. \\ A lack of direction more or less lead him to this small town at a mountains base, a promise of rare information lead him to working with the rest of the party. \\ ***Death** \\ Dorian met his end after distracting the Duke with questions about his garden, getting to invested Dorian got too close to a huge Carnivorous plant which devoured him whole, The Duke doing nothing to save him and the rest of the party not knowing where he was his cries for help went unanswered. **Quill**, Kenku are known for mimicking others voices and not being able to fly, Quill is no exception, Quill isn't very exceptional at anything really and that's what makes him long to be better. \\ An Author in the making with big dreams to get his name out there on a published book. its hard to write with feathers for fingers but Quill is determined. \\ Aside from the big Dreams of publishing novels, he is a skilled ranger. spending a lot of his time in the forests of his home city. he has journeyed far and still has a longer journey to go, getting the story for his book, what was meant to be a small job in a layover town may yet turn into his greatest story ever. **Elisia Kindread** \\ A Naga librarian from the dark depth of an ancient unnamed forest. she has come out of her den with the promise of rare scribe and a personal invitation that found its way to a mailbox that should not exist, intrigue by the methods she has made the effort to meet this host. **Balore** \\ A goliath from the Astral monk monastery, After the monastery was destroyed Balore wandered into the mist, finding himself in Brovaria, with almost nothing to his name save //Find the Hydra and you shall find escape// From an fortune teller Balore journeys through Brovaria looking for a way home. ---- The land of Bovaria is a mysterious place, most doubt its existence, a simple fairy tale. but for one small group of adventures its quickly turned into a nightmare. Notes **Session 1A** Arriving in Brovaria Corvus imminently tries to steal from a local shop, however the shop owner is very rude charging very high prices so most of the party let it slide. \\ the party also buy some 'cheep' magic items from a crazy back alley store clerk. Corcus buys a ice ring, Kain buys a tornado in a bottle. The party meet Irrina's brother in a bar and berate him, he seems pretty weak and Corvus isn't a fan. The party explore a nearby charge where they find a prist who has trapped their turned son in the basement. the party free the son and end up killing both the priest and the son out of some misguided mercy. \\ Ben thinks there is a way to save the turned son but Corvus disagrees, with the rest of the party abstaining Corvus uses the kill to man up his son Xander....and fails **Session 2A** \\ they start thier journey to the manor were they fight off some dire wolves and encounter Straud for the first time, Corvus tries to fight thrash while the rest of the party bring the tension of the encounter down. but during the fight the party realise that Corvus's son Xander is no where to be found. \\ They camp in the manor overnight where Irina tells the party of her father. **Session 3A** \\ The party journeys back to the town were they started thier journey. as Irinna and her brother burry their father the party follow an old lady with a shopping cart selling fresh baked goods. \\ the party falls for a hag's promise. Corvus and Ben both partake in the baked goods, while Ben dose not fall for their spell Corvus does. \\ Elisia is lead off alone and offered a deal, she accepts and is transformed into a hydra, the party rather surprised but otherwise do not react to much to it. Corvus becomes addicted to the Hag baked goods. The party head out the main road where they encounter a vistanti camp, here the run into a night elf who has lost thier child, the party go out to rescue the child from a made hermit near the river, Elisia pretends to be a sea goddess that the hermit is sacrificing the child too while the party secure the Childs safety. Kain and Ben think its possible to reason wi9th the hermit while Thrash and Elisa belive he should be killed. the hermit is eaten by Elisia. \\ They return to camp where the night elf gives them good information then the party leaves. **Session 4A** \\ The party get a lead and go to take irrina to where she needs to go, however in a graveyard the group is stopped by some night creaters as well as Ben's nephew who seems to have joined Straud's side. a fight breaks out with our party claiming victory however Ben's Nephew escapes. \\ Kain recives an invitational letter from Straud himself. In the same graveyard the party finds to hags digging up graves, after thrash Kills one on accident the other runs away, the party follows to find an old functioning windmill. \\ here the party learn that children are sold to these hags then ground up into the baked goods the party had been seeing throughout their journey. \\ The party find Corvus's son and get into a fight with the hags, they come out victorious, destroying the windmill and saving three other orphans, they also receive magic items curing them of the baked good addiction. **Session 5A** \\ When they return to Irina they find that her brother has taken the horses and left her with the cart, it is unclear what happened exactly but the party knows there was some sort of argument. the party continue heading to thier Destination without much further trouble, the city is guarded but our party manage to convince their way through the front gates. \\ Inside the city the party split up and have a bit of a look around. \\ Irina departs from the party telling them where to find her for thier reward. \\ Elisia takes the opportunity to properly bathe, the bath house here is made to accommodate large species such as trolls and luckily Nagas \\ Ben and Corvus go to the equipment store to find some supplies as well as some toys for the orphan kids. \\ Kain relaxes in the city **Session 6A** \\ Xander goes missing AGAIN The Party find a Xander Doll The party encounter Blinksy The party fight a toy dragon The Party escapes Blinksy trap but the shop disapears **Session 7** \\ The party encounter a talior named Silky She offers to make them all some magic outfits. Dorian and Qill join the party After making them she challenges them to a duel of sorts as payment. Quill empresses the rest of the Party. The party is victorias. Silky is going to look after the orphans **Session 8** \\ The party goes to Irina's house They are rudely welcomed by a butler The party is welcomed into the home ish. Elisia is shown the back entrance. THe party explore and acquaint themselves with the mansion. Xander steals some food Dorian distracts the master of the house with plants? **Session 9** \\ the party do a bit more exploring, Elisia finds upstairs, guest room, Library, potential magic items, Quill joins Elisia in the library but for less selfish reasons. Kain tries to wake Xander up looking for food but gets trapped. Kain is hungry and goes to the kitchen for food, to find there is none so he goes grocery shopping with Corvus. Elisa makes a plan to poision the Master and duches after learning about Alice and the other information the party has told her. The party have dinner with the mean aunt **Session 10** The party explore the mansion a bit more and discover Alice. The party get into a fight with the baroness and are victorious. **Session 11** Some of the party are whisked away to a gladiator arena where they fight an onslaught of wolves. Then each other. **Session 12** The party are joined by //Balore// and are arrested over the death of the baroness. The party spend to session escaping the prison with disguises. Tricks and lots of sneaking around Ben sees Elisia ping as Celestial after casting "Detection of Good & Evil" They find a dead angle that Elisia takes to “Burry” **Session 13** The party escape the city being teleported by silky to a nearby ruined settlement, there is evidence this is where Ben's nephew was hiding. Elisa receives a strange eyeball with wings as a angelic guardian of sorts, what exactly is going on with Elisa is still unsure The party decide to go south to meet a pack of werewolves, there the party learn of some evil werewolves, they purchase some supplies. Ben buys some special armour and gets Elisa's items identified **Session 14** The party meet a lady werewolf by the name of Celana, she tells the party of the new alpha werewolf. \\ The party make a plan to do an honor duel for rightful rule to the pack, they elect Quill to be their champion. The party with the help of Celana lay in wait for the alpha to return o his cave. \\ What was originally planned to be a one vs one with Quill and the alpha turns into an all out attack from the entier party, overwhelming the alpha turning the fight into childs play. learning the orphans had already been set free the party was left dissatisfied with the outcome, Leaving Celana and returning to the wolf vendor. **Session 15** The party return to the wolf vendor and claim their reward as well as a refund for some of the identified items. A fight breaks out in the party as Corvus has tipped Elisia over the edge. Initiating a duel. \\ Some of the other members place bets and the match is decided. Corvus claiming a date with Elisia if he is the victor while Elisa claims his precious armour if she is the victor. \\ The battle is won and Elisa comes out victorias. Corvus is given a shave and his armour removed. The party journey to the Wine wizards, the trip is interrupted by a visit from Strad to Kain, The only other party member to see him is Balore who seemed to be frozen by some sort of magic during the visit. \\ Straud follows up on Kain with his request but Kain refuses to kill his party members, instead asking for an alternative. Elisia says to Kain that she believes Straud is telling the truth about sending Kain home, and that she personally wouldn't hold it against Kain if he were to take the offer, they group had only known each other for a bit longer than a month. The party reach the wine wizards to find the area has been abandoned and in disrepair with a strong spell of oil and fuel filling the place. **Session 16** Elisia is trapped outside because of her size, while the rest of the party get to work crashing the wedding. **Session 17** \\ The party reach the top of the tower finding one of Straud's loyal henchman working on a portal crafted from techkowlagy unknown to everyone aside Kain. The party talk about their plans as well as try to gauges the Henchman's intentions, passing themselves off as repair people for the portal. The portal seems to be a way home after Kain gets it up and running, able to shit its destination to various other planes of existence. however a warning that the mists of Brovaria will catch up to you and drag you back to Brovaria. \\ Seeing as this was not a permanent way home the party instead tricked the henchman and his robot brother to enter the portal, turing it off as soon as they stepped through. The party now knowing thier true way home was dealing with Struad decide to head back to Valaki to see Silky. **Session 18** \\ The party reach Valaki where they are wannted criminals, however thanks to some drastic appearance changes and skilled stealth abilities the party manage to reach silkies home. The part get some gear adjustments and upgrades. The party storm Blinksies shop where a battle insues. **Session 19: Finale** \\ The party reach the gates of Raveloft castle ready for the finale battle. The entrance is swarming with wolves, Straud appears briefly to welcome everyone. a fight breaks out when a giant statue in the middle of the room orders the wolves to attack. The stature is toppled ending the fight early. Quill speaks with wolves. The party check a corridor, Elsia is too big to fit. there is quite a bit of commotion when the party stumbles upon a resident of the castle. shenanigan's ensue. The party retreat and go up stairs finding the throne room. \\ Thrash's son is controlled by Strauhd and stabs Corvus, killing him with foul magic. Ben and Kain try desperately to save Thrash while Elisa and Quill give into anger throwing powerful attacks at Straud, causing him to dissipate into mist. Ben the Paladin Prays for the first time throught the whole campain for his god to assist Thrash. At that moment an old foe reappears, the mecha golem and its mortal companion reappear from being tricked into the portal. a fight breaks out. straud reforms during the fight and joins the fray. ==== Epilogue ==== After Straud was destroyed in blinding light it wasn't much longer before the party were dragged through the gateway home As their journey in Bravaria comes to an end, the party celebrates with one last feast before parting ways. During their feast, Quill gifts Elisia with a copy of his first book draft in exchange for a chance to visit her library in the future, along with a completed copy and any other interesting books she might like. Quill also discusses with Balore that he might know someone who can help Balore find his way home. The following morning he travels to Silkie and adopts Ken, along with a promise to keep in touch with Silkie and organise playdates with the other children. He bids farewell to Ben and his nephew, wishing them safe travels and provides Kain with a few diagrams of weird devices he has found in his time as a gift. For Thrash, Quill takes him to the side and taunts Thrash about getting to visit Elisia again, in a voice that none of the party has heard before, Quill's real voice, before ending with “And no one will believe you”. Quill, Ken and Balore then leave Bravaria towards a, literally, brighter future. As they travel back, Quill questions Balore about his world and his monastary, even taking a few lessons on the basic aspects of his fighting style. Ken, thinking they are playing around, joins in with the lessons and takes a liking to them. Returning home, Quill completes his job by reporting his success to Xanathar and informing him of the changes in Bravaria, while requesting his assistance in getting Balore home a payment for Quill's services. The information Xanathar provides leads Balore on another adventure, one that Quill and Ken both join him on. Quill would keep his promise to Elisia and Silkie after this journey, with a second book of his adventures with Balore in addition to his first for Elisia, and a joyful reunion for the children. What comes afterwards well…. only the Moon knows.