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Blackfyre
| Player | Character | AC | PP/PI | Class | Race |
|---|---|---|---|---|---|
| John | Katrina (Kat) | 15 | 14/14 | Rogue(Assassin) | Shifter |
| Liz | Malum | 14 | 21/16 | Ranger(Hunter) | Elf |
| Bianca | Ade | 13+2 | 16/13 | Druid (Moon) | Fae |
| Zack | Takitar | 13 | 13/13 | Fighter (Psi) | Dragonborn (Topaz) |
| Luke | Zun 'Anvil' | 21 | 12/15 | Cleric (Forge) | Kobold |
*Mal can sense aberrations, celestials, dragons, elementals, fey, fiends, and undead
John/Kat
Background
- Has a journal of dreams
- Wife and child where murdered. Spent the 5 years since hunting them down
- First three targets were “Nicolas Heliot”, “Ridley Umbra”, & “Halflar Mormys”
- Nicolas and Ridley were apart of a mercenary group called 'Wandering Chains', neither knew details just gold and a target
- Halflar was a sorcerer who often worked with planar travel
- Has two leads from Halflar's documents, both found in Sunwood “Torment of Claws” & “Ansley Grimm”
Goals
- Find remaining 2 killers (Oddfang (Chained Anchors) & Vaughan (Silver Band))
- Confirm Halflar's status
Notes
- Oddfang & Vaughan were paid by the Gold Alliance who were contracted by the Ancient Assembly to kill Kat
- Ansley Grimm claims to have knowledge on Kat's targets. She used to work with Vaughan who she gets intel from
Liz/Malum
Background (Spy)
- Betrayed by family, adopted into underground network
- Leader of a spy network trying to get a foothold in Mor-Thir
Goals
- Hunting down family
Notes
- Theoden now going by E.K.Hedington is the current leader of the Gold Alliance
- Beleg & Ithil have retired to Ferabreeze after establishing the Gold Alliance and handing over to their son
- Gold Alliance is funding the Ancient Assembly ventures under the promise of riches and power
Luke/Anvil
Background
- Tasked by Temple of Volkanus to investigate rumours of the Nine Hells
- Passing through Cros-Glas
Goals
Notes
Zack/Takitar
Background
- Family killed in house fire
- Sold to slavers
- Escaped and joinged band of rogues
Goals
- Seek sigil that is connected to house fire
Notes
Kat
In Oddfang's possession
Imminent Blade
Dagger, legendary
You gain +3 bonus to attack and damage rolls made with this dagger. Whenever you miss an attack with the imminent blade you still deal half damage.
In addition, you can use this dagger to slice through magical barriers. When you attack a magical barrier, make an attack roll against AC 10. On a hit, you create an opening big enough to immediately slip through before it closes up behind you.
In Vaughan's possession
Rovion Stealth Armor
Armor (plate), legendary (requires attunement)
Unlike normal plate, this starmetal armor doesn’t reduce your speed, regardless of your Strength score, and doesn’t impose disadvantage on Dexterity (Stealth) checks. While wearing this armor, any critical hit against you becomes a normal hit, and you are shielded as though you are wearing an amulet of proof against detection and location.
Malum
With Mal's parents, stolen from the Court of Arcadia
Fate's Eye
Longbow, very rare, requires attunement
You gain a +3 bonus to attack and damage rolls made with this bow. Arrows knocked in this bow begin to chill, spark, or heat. You can choose to add 1d8 Cold, Fire, or Lightning damage with this longbow. You can change the element once per day at dawn
Fate's needle. When you hit a creature with a ranged weapon attack using Fate's Eye, you can use your reaction to you and tug on the golden thread. You have advantage on all ranged weapon attacks against the target. The thread remains until the target dies, until you mark a different target, or until you are no longer attuned to Fate's Eye.
Luke's Char.
Takitar
Weilded by Tristan Vaslor
Maethelgas
Weapon (longsword/greatsword), requires attunement
You gain a +3 bonus to attack and damage rolls made with this greatsword. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit a creature with a ranged attack using this weapon, the target takes an extra 2d8 necrotic damage. Immediately after the attack, the weapon flies back to your hand.
Catch the Scent. When you hit a creature with a melee weapon attack using Maethelgas, you can use your reaction to mark the target. You have advantage on all melee weapons attacks against a marked target. The target remains marked until it dies, until you mark a different target, or until you are no longer attuned to Maethelgas.
Pact of Power. Inflicts the Curse and grants Hunger Sight. Maethelgas protects its wielder from all but the greatest of harm. While attuned to the sword, if you take 15 or less damage from an attack or spell, you instead take no damage.
Hunger Sight. While attuned to Maethelgas, you are aware of the presence and location of creatures within 60 feet of you that aren’t constructs, devils, or undead.
Curse. This sword is cursed, accepting the pact it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one. Every time Maethelgas kills a creature of challenge rating 5 or higher with a soul, the creature’s soul is stored in the sword. A creature that dies this way can’t be restored to life by any means short of a wish spell. When you find Maethelgas, it contains 2d6 souls. Each day at dawn, Maethelgas consumes 1 soul inside it. If Maethelgas has no souls to consume, the sword loses all its magical properties save for its curse, and you must succeed on a DC 18 Constitution saving throw or gain a level of exhaustion as the sword saps your vitality. When the sword gains a new soul, you lose any levels of exhaustion gained from the curse and the sword regains all its magical properties. Levels of exhaustion accrued from the curse can’t be removed by any other means. If you die from this exhaustion, your soul is consumed by Maethelgas. Only a wish spell is capable of ending attunement to the sword. Lesser magics can’t end attunement or suppress the curse.
City
King Hayton has been replaced with a puppet controlled by Tristan Vaslor, leader of the Ancient Assembly
Tristan wishes to re-inite the war between the Material plane and the Nine Hells
Sunguard is been slowly replaced by double agents and members of other guilds, none have pieced together the whole truth
King Hayton is dead, he is a puppet being controlled by the Ancient Assembly without anyone's knowledge
Sungaurd advisor is same person as Remon's Academy Eless - this is common knowledge
Sunguard captain is same person as Temple of Tyr leader - this is common knowledge
Sunguard resources is same person as Gold Alliance command
Sunguard spy is same person as Torment of Claws leader - Wim the Changeling