Desecrated Graves
Symbol design:
- Human - Sword
- Elf - Bow
- Gnome/Dwarf - Hammer
- Orc - Mace
- Tiefling - Wand/Staff
- Dragonborn - Axe
Greendeep
For fight and continued plot see Missing Hearts
Travel
On your journey from the Keep to Whitkin and the start of you journey toward Greendeep you've seen various passer bys, nothing note worthy, farmers moving stock, traders moving goods, etc.
However on the second last day of the planned journey, about mid morning in the distance quickly approaching full gallop looks to be a figure riding a horse, as they draw closer looks to be a half-elf man.
If stopped “Sorry, in a terrible rush there's something attacking Greendeep”
Who/Why “I'm Halshor, Herald of Greendeep. The attacks started yester noon, we are but a small town, our forces shant hold long.”
Magical message “We haven't any sages or arcanists in town, there was one some seasons ago but she left for Sabresteel”
We have an army As you say this he looks around and behind you as if shaking off tunnel vision “By the Lady herself! How did I miss them?”
What “Horrid golems, I'd say near 3 dozen maybe more, made of raw flesh. There was another, a large construct of sorts, made of metal covered in spikes, blood, and bodies, our swords did naught to it.”
The Lady “Lady Greyhawk, I follow her teachings of balance and striving to be your best”
Last leg of journey
Continue at same pace Arrive in evening to a desolate town, bodies litter the area, the sound of a hulking metal construct can be heard near the center of town.
Rush, stopping in night Arrive in morning the town just starting to be attacked, local guards are begining to retreat
Rush, non stop Accrue point of exhaustion. Arrive in the dead of night, weakened guards are stationed and ready, the collector has been sighted circling the township, followed by flesh golems. Last seen in the south, moving west, in a clockwise fasion. Managed to halt the first attack through a display of magical lights from a scroll someone had stored away. Our weapons couldn't scratch it's plate, the display of magic put it on edge.
Graveyard
The graveyard is on the smaller side, all graves have been desecrated
The gravekeeper was killed and taken in the earlier attack
Trade/Production
To produce guns/weaponry the group will need to purchase an Establishment.
Gunsmith
Setup: 6000gp & 90 days
Reward: Whoever signs the document gets to roll on the S&F table at the time of signing and once it has been established.
Revenue: 1000gp/season
Gunmen: Allows purchase of gunmen units (Similar to Archer units)
- Attack +1 (Archer +0)
- Power +2 (Archer +1)
- Defense +0
- Toughness +0
- Morale +1
- Cost mod +1.75%
Professor Stem
Stem is a busy man and gets to the point
Task: There's an underwater ruin I suspect contains a powerful staff I require for research, get it for me and I can share a new spell I have created that can destory whole armies in one go
Reward: A spell scroll with Torrent of Water (battle magic):
As you cast the spell it releases a giant torrent, flooding the battlefield
- Target: 3 units
- Attack:+13
- Power: +13
- Enemy units damaged by this attack suffer a Power: +11 check on your next round.
Naporia
Gold Hiest
Gold leaves Whitkin every Thursday, until the 4th Thursday of Reapwane. This last transport is the last of the gold the young Duke is willing to spend keeping forces out hoping to have a plan and side before then.
Each shipment of gold takes a different route and contains 10,000 gold pieces.
- By land
~ By water
- 1st Thursday of Reapwane
- Whitkin - Rustille - Naporia - Old Tree - Mulburg
- 2nd Thursday of Reapwane
- Whitkin - Greendeep - Ironpoint ~ West Watch
- 3rd Thursday of Reapwane
- Whitkin ~ Naporia - Old Tree - Mulburg
- 4th Thursday of Reapwane
- Whitkin ~ Gillamoor - Mulburg
Captured Outlawed
Gillamoor
Mercenaries
Continent
Reton: As the Outlawed originally fled to Reton it has the highest population of outlawed and most freedoms
Covania: A heavily militant nation has wiped the majority of outlawed out, and through the use of propaganda shortly after the war turned most citizens against the outlawed giving large rewards for those who find and turn them in.
Oxtrad: Is somewhere between Reton and Covania, the outlawed aren't hunted down but also aren't welcomed, often hiding in small remote communities.