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Species Name:
Albaz is a Boar minotaur. Rather than your typical minotaur who has great bull horns Albaz has great tusks like a Boar. a Humanoid figure with thick short fur, hooved feet, Hog snout and frame surrounded by layers of indulgence

Physical Appearance

  • Ability Score:
    Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
  • Lifespan:
    As beasts related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years.
  • Creature Type:
    You are a Humanoid Beast.
  • Alignment:
    Most minotaurs who join a clan or guild or similar Legion, Lean toward lawful alignments, while those associated with the religion, adventurers, mercenaries tend toward chaotic alignments.
  • Size: [6]
    Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow.
    • Armor: You can’t wear armor made for creatures smaller than you by normal means.
    • Hit Dice: Your Hit Die increases by one step.
    • Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
    • Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.
    • Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.
    • Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.
  • Speed:
    Your base walking speed is 30 feet.
  • Languages:
    You can speak, read, and write Common, Sylvan and Giant.
  • Imposing Presence:
    You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
  • Speech of Beast and Leaf:
    You have the ability to communicate in Sylvan with Beasts, Plants, and vegetation. They can understand the meaning of your words, though plants do not speak and beasts don't speak clearly.
    You have advantage on Animal Handling & Nature checks you make to influence them.
  • Finder's Magic:
    You can cast the Detect Magic spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
    You can also cast these spells with any spell slots you may have.
  • Charge: You can use your Bonus action to charge a minimum of 20ft towards a target, Make an attack roll. If you hit the target takes 1d8+Proficeny bonus bludgeoning damage and is knocked 10ft away from you, Then knocked prone.

Source: Tasha's Cauldron of Everything

Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:

  • Increase your Constitution or Wisdom score by 1, to a maximum of 20.
  • You gain proficiency with cook’s utensils if you don’t already have it.
  • As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
  • With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
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  • Last modified: 11 months ago
  • by Cinder