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Folgo's Inventory & Stats

Feats

Background: Lucky
Lv4 Rouge: Sharpshooter
Lv8 Rouge: Observant
Lv10 Rouge: Mobile
Lv12 Rouge: -
Lv4 Bard: Eldritch Adept

Vision

Common Sight:1) Yes
Passive Perception: 00
Enhanced Dark Vision: 120ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1: Cloak of Protection
Slot 2: Mark of Spider Climb
Slot 3: Mark of Elven Kind

Movement

Walking 00ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head
Amulet
Cloak Cloak of Moderate Protection AC+2, Saves+2, A fine enchanted cloak, gift from Folgo's parents when he set out on his journey. it was custom made for Folgo having quite the decorative lining while the outer layer is infused with mithril threads, Able to flip it inside out to suite the occasion.
Clothes
Armour Studded Leather Armour AC=13 Mundane Sturdy leather armour. Designed to be light weight and freedom of movement
Arms/Hands
Ring/s
Belt Leather Belt A sturdy leather belt holding Folgo's various pouches
Boots Bare Folgo prefers to go bare foot/paw in most situations. Steering clear of footwear
Weapon Assassin's Crossbow
Shield/Ammo/Offhand Crossbow Bolts High Quality Bolts with alterable Tips for various situations. Folgo is self taught with Ammunition crafting.
Sub-Weapon Dagger A special dagger
Mark (Arms) Mark of Spider Climb Magic mark depicting various elvish symbols and the legs of arachnids. The marks stretch up his arms ending just bellow the shoulder.
Mark (Legs) Mark of Elven Kind

Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity

Carry Capacity Lift, Push, Pull Capacity Equipped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
-
-
-
-
-
-
-
-
-
-

Special Items

Name Detail
-
-
-
-
-
-
-
-
-
-

Misc / Junk Items

Item Detail
-
-
-
-
-
-
-
-
-
-
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +00 1d4+0
Core Saves
STR +0 DEX +0 CON +0
INT +0 WIS +0 CHA +0
Spell Slots
1st 0 2nd 0 3rd 0
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

Short Description of Background

Skill Proficiencies

  • Skill
  • Skill

Languages And/Or Tools

  • Orcish
  • Tool

Equipment (If Any)

Feature: Lucky

Feat: Lucky
You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points.

  • Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
  • You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.


1)
Standard eye sight
  • character/folgo/stats.1693444662.txt.gz
  • Last modified: 9 months ago
  • by Cinder