This is an old revision of the document!
Iblee Stats Page
Character Inventory
Attunment
Slot 1: | |
---|---|
Slot 2: | |
Slot 3: |
Movement
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 0 | 0 | 0 |
Occupation | Occupation |
---|---|
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expenses/Income |
---|
GpD = Gold per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | ||
Amulet | ||
Cloak | Gun Holster | one over shoulder holster for her rifle and one small holster on her waist for small arms |
Clothes | Urban Gear | Shorts, tank top and a jacket, enough to be modest, not enough for it to be tactical. Keeping that Lara Croft look |
Armor | Combat Armor | Protection and fashion are ever at war with each other. |
Arms/Hands | Fingerless Gloves | Adds a flare of punk to a punky outfit. |
Ring/s | ||
Belt | ||
Boots | Heavy Duty Work Boots | Custom made work boots for tracking through all sorts of terrain |
Weapon | Solemn Soul-fire | A custom made rifle using many years of Artificer experience. |
Shield/Ammo/Offhand | ||
Sub-Weapon | Machine Pistols | two machine pistols for those moments you need to spray and pray |
Solemn Soul-Fire
Type: Ranged Weapon, Rarity: Very Rare, Attunement; Required
- Class:
- Martial Ranged Weapon
- 2 Handed
- Range:
- 300/1000ft
- 2 D8 Force Damage
Assassin's Trait Surprise attacks made with this weapon are automatically classified as critical hits
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item |
Special Items
Name | Detail |
---|---|
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item |
Misc / Junk Items
Item | Detail |
---|---|
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item | |
Item |
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
Spell | Slots | ||||
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Background Bounty Hunter:Feature & Details
Source: Sword Coast Adventurer's Guide
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp
Feat Telepathic
Source: Tasha's Cauldron of Everything
You awaken the ability to mentally connect with others, granting you the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.
- You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.