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Karg

Beastheart. Thief. Animal Lover.
Pale-blue skinned male Half-Orc. Messy dark-brown hair roughly tied up in a ponytail yet clean shaven. Clothes are often ragged and either self-repaired or patched together. Karg tries to live by society's rules, but his Beastheart connection to Zippy makes it difficult. His criminal history, feral outlook and random bursts of energy combine to make it hard to play by the rules.

NameKarg
RaceHalf-Orc
GenderMale

Character Information

ClassBeastheart (5)
Born3rd Thursday of Reapwane 12303
AlignmentTrue Neutral
LanguagesCommon
Orc
FamilyThokk (Half-Orc Father)
Glissa Benwill (Human Mother)
Affiliations
FaithNone
ProfessionThief (12313-12337)
Bodyguard (12320-12321)
Tavern Bouncer (12324)
Adventurer (12326-12337)

Physical Description

Height5'9
Weight98Kg
SkinPale-Blue
EyesBrown
HairDark-Brown

Stats

Level5
(Beastheart 5)
InitSpeedProf
+130ft+3
HPACTempHP
381500
Ability Scores
STRDEXCON
16(+3)12(+1)14(+2)
INTWISCHA
10(0)16(+3)8(-1)
Saving Throws
STRDEXCON
+6+1+2
INTWISCHA
+0+6-1
Acrobatics (Dex) +4 Medicine (Wis) +3
Animal Handling (Wis) +9 Nature (Int) +0
Arcana (Int) +0 Perception (Wis) +6
Athletics (Str) +6 Performance (Cha) -1
Deception (Cha) +0? Persuasion (Cha) -1
History (Int) +0 Religion (Int) +0
Insight (Wis) +3 Sleight of Hand (Dex) +1
Intimidation (Cha) +2 Stealth (Dex) +7
Investigation (Int) +0 Survival (Wis) +6

Spells

AbilityWisdom/Intelligence/Charisma
Save DCModifier
00+0
CantripsSpell 1
Spell 2
1st lvl SpellsSpell 1
Spell 2
2nd lvl SpellsSpell 1
Spell 2
3rd lvl SpellsSpell 1
Spell 2
4th lvl SpellsSpell 1
Spell 2
5th lvl SpellsSpell 1
Spell 2
6th lvl SpellsSpell 1
Spell 2
7th lvl SpellsSpell 1
Spell 2
8th lvl SpellsSpell 1
Spell 2
9th lvl SpellsSpell 1
Spell 2

Spell Slots

1st lvl2nd lvl3rd lvl
000
4th lvl5th lvl6th lvl
000
7th lvl8th lvl9th lvl
000

Born in 12303, Karg was conceived in the Sera Sand-Sea. His father is Gunzar the Sand-Smashed, an Orc Chieftain to a large bandit group and his mother was Elsma, a human slave kidnapped by the bandit group. Karg spent the first few years of his life in the tribe but was looked down upon due to his mother being an outsider of the tribe and he was forced to live and work with the other slaves.
By giving birth to the Chieftain's child, Elsma was offered the chance to join the tribe along with Karg, albeit as low ranking members of the group, but because of her pride, Elsma refused. In response, Gunzar ordered both Karg and Elsma to be killed. Upon hearing this, Elsma came up with a plan to use Karg as a distraction in order to escape herself. She told him that she would make a distraction and that they would meet again away from the camp, but the plan backfired and she was caught while Karg managed to escape.
Due to his young age and lack of survival experience, Karg didn't make it far before passing out due to exhaustion and a lack of food. As he slept, he was saved by a group of animals who took him in. It was here he met Zippy and formed their bond with each other.
Over the next several years the animals trained Karg to make him stronger and faster, as his hatred towards Gunzar grew and he vowed to kill him and destroy the bandit group. Once Karg was 10 years old, he left the animals to try and hire an army to hunt down the bandits, but found it difficult to survive in society due to his upbringing. With Zippy's help he began stealing and had frequent run-ins with the law, making it difficult to get enough money.
Many years later, Karg would find a significant job opportunity with Bendreez. Although the large payout did trigger a few alarm bells in Karg's head, he intends to see the job through.

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Post-Campaign

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