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Feats
Feat: | Background |
Feat: | LV4 |
Feat: | LV8 |
Feat: | LV12 |
Feat: | LV16 |
Vision
Passive Perception: | 00 |
Dark Vision: | 00ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Platinum | Gold | Silver | Copper |
0 | 0 | 0 | 0 |
Occupation | Occupation |
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expences/Income | |
Starting | 150 Gold |
| |
GpD = Gold per Day
Location | Item | Stats |
Head | Foreign Hat | A wide brim hat made of straw or reeds, Very light and sturdy. Offers plenty of shade and decency. A simple string hold the hat to the wearer. Common headwear among the Spirit Mountains. |
Amulet | - | |
Cloak | Traveler's Cloak | A simple Sturdy cloak coloured a deep green. Offers protection from the elements and decency in social situations. This one looks like it has seen many hardships. |
Clothes | | |
Armour | Studded Leather Armour | Sturdy large strap of leather and metal buckles, offers little protection but more than nothing. |
Arms/Hands | - | |
Ring/s | | |
Belt | Foreign Belt | A Seemingly crude belt made of very thick rope and cloth material to provide decency. Its said that many who leave the Spirit mountains wear some sort of heavy rope to Bind their soul, so they are not dragged back without consent. |
Boots | Bare | |
Weapon | | |
Shield/Ammo/Offhand | | |
Sub-Weapon | | |
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
Backpack | |
Bedroll | |
Tinder Box | |
Torch | x10 |
Rations | x10 |
Waterskin | |
Rope | 50ft |
Mess Kit (Simple Cutlery) | |
- | |
- | |
Name | Detail |
Whale Whisker | |
Fishing Bait | x20 |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
Item | Detail |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
Attack | Hit | Damage |
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
| | Core | Saves | | |
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
| | Spell | Slots | | |
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Active Ability | Description | Action | Usage/Recovery | Source |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.