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Mordenkainen Presents: Monsters of the Multiverse

Species Name:
Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.

Physical Appearance

  • Ability Score:
    Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Lifespan:
  • Alignment:
    Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
  • Size:
    Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.
  • Speed:
    Your base walking speed is 35 feet.
  • Languages:
    You can speak, read, and write Common and Sylvan.
  • Creature Type:
    Your creature type is fey, rather than humanoid.
  • Magic Resistance: You have advantage on saving throws against spells and other magical effects.
  • Mirthful Leaps: Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
  • Reveler: You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
  • Ram You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
  • Species Trait 5

If your Dm allows the background trait to be replaced by a feat as per the Strixhaven Content book or One D&D Unearthed Arcana fill this out

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  • Last modified: 12 months ago
  • by Cinder