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Orphell the Mystic
Mystic Introduction
Hit Points
- Hit Dice:
- 1d8 per mystic level
- Hit Points at 1st Level:
- 8 + your Constitution modifier
- Hit Points at Higher Levels:
- 1d8 (or 5) + your Constitution modifier per mystic level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from Arcana, History, Insight, Medicine, Nature, Perception, and Religion
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a spear or (b) a mace
- (a) leather armor or (b) studded leather armor
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a scholar’s pack or (b) an explorer’s pack
Alternatively, you can ignore the equipment here and in your background, and buy 5d4 × 10 gp worth of equipment from chapter 5 in the Player’s Handbook.
Level 1 Class
Level 2 Class
Level 3 Class
Level 4 Class
Feat or Ability score
Level 5 Class
Level 6 Class
Level 7 Class
Level 8 Class
Ability Score or Feat
Level 9 Class
Level 10 Class
Level 11 Class
Level 12 Class
Ability Score or Feat
Level 13 Class
Level 14 Class
Level 15 Class
Level 16 Class
Ability Score or Feat