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Hit Points

  • Hit Dice:
    • 1d8 per mystic level
  • Hit Points at 1st Level:
    • 8 + your Constitution modifier
  • Hit Points at Higher Levels:
    • 1d8 (or 5) + your Constitution modifier per mystic level after 1st

Proficiencies
Armor: Light armor Weapons: Simple weapons Tools: None Saving Throws: Intelligence, Wisdom Skills: Choose two skills from Arcana, History, Insight, Medicine, Nature, Perception, and Religion

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a spear or (b) a mace
  • (a) leather armor or (b) studded leather armor
  • (a) a light crossbow and 20 bolts or (b) any simple weapon
  • (a) a scholar’s pack or (b) an explorer’s pack

Alternatively, you can ignore the equipment here and in your background, and buy 5d4 × 10 gp worth of equipment from chapter 5 in the Player’s Handbook.

Feat or Ability score

Ability Score or Feat

Ability Score or Feat

Ability Score or Feat

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