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Raishin's Inventory & Stats
Feats
Feat: | Background |
---|---|
Feat: | LV4 |
Feat: | LV8 |
Feat: | LV12 |
Feat: | LV16 |
Vision
Passive Perception: | 00 |
---|---|
Dark Vision: | 00ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Attunment
Slot 1: | |
---|---|
Slot 2: | |
Slot 3: |
Currency
Platinum | Gold | Silver | Copper |
---|---|---|---|
0 | 657 | 34 | 100 |
Occupation | Labourer Hired Muscle |
---|---|
Income | Lifestyle |
+2 SpD | -2 SpD |
Other Expences/Income |
---|
Prepared Meals |
Inns |
Hunting Spoils |
SpD = Silver per Day
Equipment
Location | Item | Stats |
---|---|---|
Head | Oni Mask | |
Amulet | Red Stone Prayer Beads | |
Cloak | Travel Cloak | |
Clothes | Worn Clothes | |
Armour | - | |
Arms/Hands | Arm Guards | |
Ring/s | - | |
Belt | Rope Belt | |
Boots | - | |
Weapon | Kanabo Of Calamity | |
Shield/Ammo/Offhand | - | |
Sub-Weapon | - |
Consumables
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
---|---|---|
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
---|---|
Tinderbox | |
Torch | x10 |
Rations | x10 |
Rope | 50ft |
Metal Staff | |
Hunting Trap | x3 |
- | |
- | |
- | |
- |
Special Items
Name | Detail |
---|---|
Bedroll | |
Waterskin | |
Raishin's Notebook | |
Wood-Carver's Tools | |
Backpack | |
Money Pouch | |
Flute | |
- | |
- | |
- |
Misc / Junk Items
Item | Detail |
---|---|
Fine Animal Pelts | 4 |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- |
Quick Ability Referance
Attack | Hit | Damage |
---|---|---|
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
Core | Saves | ||||
---|---|---|---|---|---|
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
Spell | Slots | ||||
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
---|---|
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Passive Ability | Stat | Source |
---|---|---|
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Ability Name | Stat | Source |
Active Ability | Description | Action | Usage/Recovery | Source |
---|---|---|---|---|
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat | Action/Bonus/Reaction | 1 per rest | Racial |
Magical Markings
Raishin is covered from head to toe in traditional Golaith tribal tattoos, unknown to her this is in fact a magic tattoo that has been left unfinished.
passed down by her parents as she reached age milestones she was granted new markings as was tradition of the Goliaths. but due to the circumstances involving her parents that tattoo was never completely finished and so lies dormant on Rashin's body.
Raishin dose not know of her markings hidden power and is only vaguely a wear that it may not be finished, this is a plot point designed to awaken some power within her when the DM decides she is ready.
If / When that tattoo is complete it will become the Blood Fury Tattoo seen Tasha's Culdron and has the following effects.
Source: Tasha's Cauldron of Everything
Magic Tattoo, Blood Fury
- Wondrous item (tattoo)
- legendary (requires attunement)
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes
The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
- When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
- When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Background Feature & Details
You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.
Source: Player's Handbook
- Skill Proficiencies: Perception, Survival
- Tool Proficiencies: Musical instrument: Flute
- Languages: Elvish
- Equipment: A metal staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp
Features
Origin You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.
5 Exile or outcast
Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.
Illumar + 2-3 assistances
mountain resercher