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Feats

Feat: Background
Hunter Lv4: Mobile
Hunter LV8: Observant
Hunter LV12: -
Ranger LV4: ASI Constitution +2

Vision

Passive Perception: 25
Dark Vision: 60ft
True Sight: -
Tremor Sense: -
Blind Sight: 10ft


Attunment

Slot 1:
Slot 2: Tattoo of Ogre Strength
Slot 3: Hunter's Mark of Protection

Movement

Walking 60ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 124 6 172
Occupation Qualified Worker
(Slayer, Retail)
Income Lifestyle
+3 GpD -2GpD
Other Expences/Income
Medicine for monster venom
Remington Injury Care
Monster Bounty
Monster Loot Spoils
Retail Commission

GpD = Gold per Day

Location Item Stats
Head -
Amulet Narkul's Seal of Obedience Leashes Ravi to Narkul
Cloak Yellow Scarf of Protection AC +2 & Saves +2
Clothes Common Clothes
Armour -
Arms/Hands -
Ring/s -
Belt Hunter's Belt
Boots -
Weapon Blood Burial 1d10 +2 Slashing
Slayer of Giants
Shield/Ammo/Offhand Blood Burial Two Handed
Sub-Weapon Nil
Back Tattoo Hunter's Mark of Protection AC+3 / Saves +3
A simple yet striking mark design by the very first Blood Hunters, It was a common mark held by most Hunters and offered them extra protection against the horrors they hunt. Equivalent to a Greater mark of Protection, Often found on the torso or back of a hunter but also along their right leg and even face. | ^ Arm Tatoos | Tattoo of Oger Strenght | Strength score =19 | ====Consumabels==== Carrying Capacity
STR (19) x 15 = Carry Capacity
STR (19) x 30 = Lift, Push, Pull Capacity
^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ | 285Ibs / 129Kg | 570Ibs / 258Kg | 000Ibs |

Consumables & Useful Items

Item Name Details
Light Crossbow
Small Chest
Tinder Box
Flask of Holy Water
Wooden Steak 3
Torch 3
Rope 50ft
Rations 10
-
-

Special Items

Name Detail
Crowbar
Small Hammer
Hunter Trinket
Silver Mirror
Bedroll
Water skin
Delta's Notebook
-
-
-

Misc / Junk Items

Item Detail
Animal Bones
-
-
-
-
-
-
-
-
-

=====Ravi's Quick Ability Reference====

Attack Hit Damage
Blood Burial +10 1d10+6
Blood Burial + Rite +10 (1d10+6)+1d8
Blood Burial + Rite + Rage +10 (1d10+8)+1d8
Blood Burial + Rite + Rage + Lycan +10 (1d10+10)+1d8
Unarmed +10 1d8+4
Unarmed + Rite +10 (1d8+4)+1d8
Unarmed + Rite + Lycan +10 (1d8+8)+1d8
Unarmed + Rite + Lycan + Rage +10 (1d8+10)+1d8

Core Saves
STR +0 DEX +0 CON +0
INT +0 WIS +0 CHA +0
Spell Slots
1st 4 2nd 2 3rd -
4th - 5th - 6th -
7th - 8th - 9th -
Skill Saves
Acrobatics +4
Medicine +10
Animal Handling +4
Nature +2
Arcana +8
Perception +15 ADV
Athletics +10
Performance -2
Deception -2
Persuasion -2
History +2
Religion +2
Insight +10
Sleight of Hand +4
Intimidation -2
Stealth +4
Investigation +13
Survival +10
Passive Ability Stat Source
Keen Senses Perception Racial
Natural Tracker Survival Racial
Swift Stride Movement +5ft Racial
FS: Blind Fighting Vision Lv2 Hunter
Hightened Sences Perception Lv3 Hunter
Feat:Mobile Movement Lv4 Hunter
Extra Attack Attack Lv5 Hunter
Stalker's Prowess Movement Lv7 Hunter
Feat: Observant Skill Bonus LV8 Hunter
Hardened Soul Saves Lv9 Hunter
Dark Augmentation Movement + Save Throws LV10 Hunter
Feat: Fighter Initiate Unarmed Attack LV12 Hunter
Unarmored Defense AC LV1 Barbarian
Danger Sense DEX Save LV2 Barbarian
Natural Explorer Various LV1 Ranger
FS: Great Weapon Master 00 Lv2 Ranger
Primeval Awareness Vision Lv3 Hunter
Active Ability Description Action Usage/Recovery Source
Shifting Character Buff Bonus Action Uses = Proficiency Bonus Racial
Crimson Rite Weapon Buff Bonus Action 1 Active Lv 2 Hunter
Blood Maledict Blood Based Cantrips Various 3 Per Day Lv 1 Hunter
Bane Mark Rite on Hit Effects No Action 1 per Long rest Lv 6 Hunter
Lycan Transform Transformation Action/Bonus/Reaction 1 per Day Lv 3 Hunter
Name Short description Action/Bonus/Reaction 2 per Day Lv 00 Class
Name Short description Action/Bonus/Reaction 2 per Day Lv 00 Class
Name Short description Action/Bonus/Reaction 2 per Day Lv 00 Class
Rage Character Buff Bonus Action 2 per Long Rest Lv 1 Barbarian
Wild Shape Transformation Bonus Action 2 per Day Lv 1 Druid

Vicar Transformation Stats

Lycan Weapon Attacks

Unarmed: Background
Blood Burial: Mobile
Hunter LV8: Observant
  • Wearwolf
  • Armor Class: 19 (natural armor)
  • Hit Points:
  • Speed:
    • 70ft
  • Damage Resistance: Bludgeoning, Piercing, Slashing, Psychic, Necrotic
  • Damage Weakness: Radiant, Silvered
  • Condition Immunities:
  • Senses: 20ft Blind Sense, 120ft Darkvision
STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 18 (+4) 14 (+1) 18 (+4) 7 (-2)

Barbarian's Rage Bonuses

Damage Resistance: Bludgeoning, Piercing, Slashing
Strength: Advantage on Checks & Saves
Bonus Damage: +2 Damage to Strength based Attacks
  • Reseliant Hide1)
    • Resistance to Bludgeoning, Piercing, Slashing
    • AC +1
  • Feral Might2)
    • Advantage on Strength Checks & Saving Throws
    • +2 to Melee Damage
    • Bonus action for Unarmed Attack
  • Improved Predatory Strikes
    • +2 to Unarmed Hit
    • Unarmed Attacks are considered Magical

==== Background Details ==== Skill Proficiencies: Arcana and Medicine
Languages: Abyssal, Draconic
Equipment: A set of traveler's clothes, a book containing information about your former marks, and a belt pouch containing 10gp
Feature: Carving Master
Long have you immersed yourself in the meticulous study of the vile humors extracted from monsters of every stripe, and in so doing, have learned both how to carefully preserve and transport the quantities you obtain, and how to peddle your wares to the most interested and higher-paying clientele. You can readily recall the names and types of poisons and admixtures that can be created from the varieties of monster you hunt, and what quantities of given fluids and powders are needed to create such items. You know how to get the most out of your prey and know what parts you can sell for money and how to collect them (meat, pelts, antlers, heads, claws, teeth, venom, special components, and so on), as well as who would most interested in buying them, allowing you to sell them for twice their normal value. You also know how to harvest and preserve any of these parts from a creatures corpse that hasnt spoiled too baddly. ==== Great Singora, Remington ====

Great Singora, Remington

  • Giant Eagle
  • Armor Class: 16 (natural armor)
  • Hit Points: 10 + five times your level
  • Speed:
    • 15ft , fly 80ft
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 13 (+1) 17 (+3)

1) , 2)
Hunter LV3
  • character/ravi/stats.1677740613.txt.gz
  • Last modified: 16 months ago
  • by Cinder