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Sorcerer
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Sorcerer's in Felwind are creatures who have obtained Arcane power to be apart of themselves. Some ways this could happen are as follows.
- The creature gained power from their lineage, Having a powerful magical parent or grandparent such as a Dragon, Giant, Arch-Devil, Arch-Fey etc
- A Curse or Blessing from a higher power, such as a Hag, A God, Lich, mad mage etc
- A magical accident or experiment involving new or forbidden magic, unknow magical artifacts etc
- Complications of Environment such as a mother being near unstable arcane sources during pregnancy, a Brush with an outer deity such as an Old God, or a magical plague or phenomenon that affected the creature.
What ever way they gained their power it becomes apart of them, Unlike a Wizard who studies the Arcane or Clerics who call upon a higher power for their magic, Sorcerers gain their power from themselves and so are able to manipulate it in ways not available to other classes in the form of Meta Magic.
Playing a Sorcerer In Felwind
When creating a Sorcerer the way your character obtained their sorcerer power is a big part of the story and should be given some thought.
Has your character embraced this power or shunned it and why have they? Do they embrace it for a sense of pride? To become a hero one day? To study and learn their power?
Or they may shun the power because it reminds them of the traumatic expirance that gave them the power? The power has cause suffering for the character or those close to the character?
Shammed for having magic
In the world of Felwind Magic is exceedingly common, if you were to make a character shamed for having such a power consider having their birthplace or homeland be Meshelda a nation that looks down on the use of magic
Never that Mundane
A Sorcerer’s Origin typical leans the character to be more fantastical than the average human farmer. Having a lineage origin may mean your character is related some how, a Dragon-Born if the parent was a Dragon. A Goliath if the parent was a giant and so on.
Perhaps the magical accident that gave you your powers also changed you physically into another race, or gave your character some odd physical traits?
These are just ideas but you can come up with your own ideas to be discussed with your Game Master.
The Effect on others
Being a Sorcerer in Felwind many soldiers and governments consider you more a threat as you have access to magic without the use of a spell-book and are not a cleric or paladin bound by the tenets of the gods. You are a wild card. A warlock is easy to spot and somewhat predictable however a sorcerer is not.
You should expect authority to be less
Lenient when it comes to matters of security.
You may but-Heads with some Wizards. The idea that one gets all their power for having a Dragon Daddy and the other needs years of study to begin their power reflects normal life a bit too well and so sometimes Wizards will think less of you and even call you out especially if you are being a show off.
Being a sorcerer you give off some small or large amount of arcane energy, you may show up when Detect Magic is cast and some creatures may seek you out as their next meal more than others.
Sorcerers are well known for mercenary work and their abilities effective, You will find being hired for adventures, mercenary or escort work easy within most nations of Felwind
Mechanics For a Sorcerer
Sorcerers are known as a Full-Caster with Charisma being their scaling stat. this means when building a Sorcerer you would normally want to have Charisma as your highest stat.
this leads into a few things being that with high charisma your character is very charismatic, this isn't just about smooth words and good looks however. Charisma also references Ego, the strong sense of self.
- Example: Using the persuasion skill you could be using charisma to woe and seduce the guard into letting you pass, OR you could be using your skill to convince them of your authority with how strong your words are and how confident your body language is.
When building your Sorcerer's personality take into consideration your high charisma stat and how this will reflect in your characters actions and personality.
Against the norm
Perhaps you are looking to play a shy, timid or a Sorcerer with low self-esteem, these traits wouldn't make sense if a character has a high charisma score so perhaps your character has a low charisma score that reflect their character's personality. though on paper this is just a bad idea in video game terms in story terms this may make for a urge character arc. If going against the norm it is VERY IMPORTANT you talk to your Game Master and explain your thoughts, ideas and possible final goals so they can cater and guide the game to better help your character There is always the possibility for extra stats, gear or feature changes for your character as you play, grow and learn, However always note you may be failing checks or loosing in combat more often.
Sub-Class being more than mechanics
Your subclass is not only your access to cool new features but its part of your Sorcerer's origin story, hence the title of Sorcerer Origin for their subclasses. its important to not only look at what the features would grant your character but also what story can work with your chosen subclass and how it would affect your character's traits, personality etc.
Sorcerer Sub Classes
Aberrant Mind
Source: Tasha's Caldron of Everything
A Sorcerer all about telepathic and psychic magic.
2024 Revision Available
Clockwork Soul
Source: Tasha's Caldron of Everything
2024 Revision Available
Draconic Bloodline
Source: Player's Handbook
Draconic Sorceress can be considered rather common in Felwind. With the large amount of True-Dragons living in the material plane, Especially Mor-Thir a number of bloodlines have a Dragon somewhere in the lineage.
2024 Revision Available

