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Undead

Return to Cultures - Return to Species

A General description of the species and their place in Felwind. some details, some obvious things and the basic rundown to explain to a character in game


Title Detail
Species Class: humanoid, fey, fiend, dragon etc
Population: Common, Rare, Exotic, Mythical etc
Homeland/Origin: Realm, Nation Etc
Average Hight: Cm , Feet
Lifespan: Years
Physical Traits: Tails, Wings, Fur, Pointy ears, Scales etc
Source: Revenant: Draw Steel, Book 1
Psychopomps: Battlezoo Ancestries
Vampire/ Specter/ Lich: Grim Hollow

Common Trait.

This area can be filled with whatever you feel is applicable, perhaps some culture traits. where the species typically live. what they are known for. (Mining, Building, art, etc) where you may find them in te world doing what kind of occupation

Less Known Trait.

Something a bit more specific. perhaps major events that have happened tat have affected the species in some way. a curse or blessing, any particular affiliations with groups or gods.

Source:
Book 1: Heroes, Pg 46
(Draw Steel)

Souls risen from death that keep their personality and sense of self, they may be free souls or bound to serve a master but they are far above your typical moaning zombie or rattling skeleton.

Source:
Battelzoo Ancestries, Psychopomps
(3rd Party)

Souls who's actions in life did not lead them to Celestia or the Hells so ended up in Equilibrius, Purgatory for the souls of the mundane. they then after any number of years in the realm of Grey if the souls have shown strong sense of will to better themselves where most others simply fall into the endless grey cycle of the realm are chosen by the New gods who oversee this purgatory.
Knighting them in a way to be reborn as the undead species known as a Psychopomp.

They are often purgatory's enforces. Soldiers to protect the cycle of death, those in Un-death are the Psychopomp's targets, their purpose aligns closely to Clerics of the grave domain.
Psychopomps come in a wide variety of forms, chosen by the one in question when chosen by the gods.

Source:
Grim Hollow, Campaign Guide, Pg 63
(3rd Party)

a Vampire or Vampirism is not strictly a species on its own but rather a genetic condition as most other species are able to be infected with Vampirism and so become Vampires of their species.
But it is not a developing condition and rather a transformative one when hosts of the condition all share similar traits. Such a unique situation deems there be some level of categorisation for Vampires and their ilk.

Source:
Grim Hollow, Player's Guide, Pg 93
(3rd Party)

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Source:
Grim Hollow, Campaign Guide, Pg 46
(3rd Party)

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