Gunpowder: As well as ammunition, this wepon requires gunpowder. A gunpowder pouch is typically made from leather and therefore water resistant but not waterproof. Beware wet powder. A player may use part of a long rest to dry out their powder to use again. A gunpowder pouch comes with the firearm but replacement pouches can be purchased for 1gp.

Flintlock 30gp
Simple Ranged Weapon
1d10 Piercing 40/100
Loading
Ammunition
Gunpowder

Musket 55gp
Martial Ranged Weapon
1d12 Piercing 60/150
Loading
2-Handed
Ammunition
Gunpowder

Blunderbuss 75gp
Martial Ranged Weapon
2d6 Piercing 20/60
Loading
2-Handed
Ammunition
Gunpowder
Special: Blunderbusses use 5 units of ammo per attack

Powderbomb 1gp
Simple Ranged Weapon
2d4 Force 20/60 (AOE 5ft radius)
Finesse
Thrown

Longshot 75gp
Martial Ranged Weapon
2d8 Piercing 160/320
Loading
Ammunition
Gunpowder
2-Handed
Special: Longshot attacks on targets within 60ft have disadvantage

Lead Shot (15) 1gp
Firearm ammunition

  • homebrew/rules/c2_firearms.txt
  • Last modified: 4 years ago
  • by 127.0.0.1