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Source:
Player's Handbook, Pg 00
(Core)

General Feat

Prerequisite: The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • Concentration: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • Somatic Components:You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • Reactive Spell:When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Source:
Player's Handbook (2024), Pg 00
(Core)

General Feat

Prerequisite: Level 4+, Spellcasting or Pact Magic Feature

You gain the following benefits.

  • Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Concentration: You have Advantage on Constitution saving throws that you make to maintain Concentration.
  • Somatic Components: You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.
  • Reactive Spell: When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.
  • item/feat/war-caster.txt
  • Last modified: 6 days ago
  • by Cinder