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Magic Marking
Type: (Weapon, Gear, Item) , Class: (See Bellow) , Rarity: - , Attunement: Not Required
| Properties | Stats |
|---|---|
| Style | Simple/Martial |
| Weight | Light,Heavy,Oversized |
| Range | 00ft |
| Hands | 00 Handed |
| Damage | - |
Weapon Skill
- Text
Weapon Skill
- Text
Mundane
This item is a Mundane magic item, No special properties or details.
Unique
This item is Unique, Crafted specifically to be used by one character, please be a wear if trying to incorporate this item into other areas it may not work as intended
Special Weapon
This is a Special Weapon Magic item, Special weapons normally fall outside those listed in the D&D handbooks and so have unique stats and/or Requirements.
Relic
This item is a Relic, Similar to an Artifact but lacks the random Boons/Drawback that an artifact would normally have. Unable to be replicated or destroyed by normal means.
Artifact
This is an Artifact Magic item, Standard Artifact rules apply.
Keepsake
This is a Keepsake magic item, Keepsakes tend to be very minor in their magic strength but their plot/character relevance or importance is immeasurable such as a wedding ring or animated photo. There may be copies of mundane items that have become Keepsakes.
Magic Tool
This is a Magic Tool. Magic tools normally require the user to be proficient with certain skills and/or tools to properly use, They may also require successful skill checks to use. Because of these they hardly ever require attunement.
Description
Lore
Magic Marking: Specter Step
Source: Tasha's Cauldron of Everything
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet travelled.