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Type: Wonderous Item , Class: Magic Mark , Rarity: Varies , Attunement: Always Required

Magic Mark
Magic Marks are a special form of arcane that binds itself to the flesh of a creature. On paper they work similar to how normal magic items work but are permeant in nature and offer some unique powers not normally available. To get magic marks you will have to find someone who specialises in this rare form of arcane power. Try Wicked's Marks

Properties Stats
Style Simple/Martial
Weight Light,Heavy,Oversized
Range 00ft
Hands 00 Handed
Damage -

Weapon Skill

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Weapon Skill

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Artist Credit

Rarity: Common, Rare, Legendary
Location: Limb, Patch, Torso, etc
Ink: Standard, Metallic, Astral, etc

Details

Artist Credit

Rarity: Common, Rare, Legendary
Location: Limb, Patch, Torso, etc
Ink: Standard, Metallic, Astral, etc

Details

Artist Credit

Rarity: Common, Rare, Legendary
Location: Limb, Patch, Torso, etc
Ink: Standard, Metallic, Astral, etc

Details

Artist Credit

Rarity: Common, Rare, Legendary
Location: Limb, Patch, Torso, etc
Ink: Standard, Metallic, Astral, etc

Details


Description


Lore

Magic Marking: Specter Step
Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet travelled.

  • item/magic_mark.txt
  • Last modified: 6 months ago
  • by Cinder