Black Tentacles
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Source:
Player's Handbook, Pg 00
(Core)
Level 4, Conjuration
Casting Time: Action , Range: 90 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Up to 1 Minuet (Concentration)
Special Material: a piece of tentacle from a giant octopus or a giant squid
Effect
- Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
At Higher Levels
- Cannot be Up-Cast
Lore, some nice lore flavour and/or history