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Source:
Arcadia, Volume 5
(MCDM)

Level 2, Transmutation

Casting Time: Reaction , Range: 5 Feet , Components: S (Somatic), Duration: Instantaneous , Special Material: -

Effect

  • when a creature enters a space within 5 feet of you;
  • You can unleash a blast of arcane force. The triggering creature must make a Dexterity saving throw. On a failure, the target is pushed 20 feet away from you and falls prone. On a success, the creature is pushed half as far, and doesn’t fall prone.
    Fragile, nonmagical objects in the target’s path—such as a window or wooden chair—are destroyed. If the target hits an object that is magical or not fragile—such as an immovable rod or a stone wall—the creature stops moving and takes 1d10 bludgeoning damage per 10 feet of movement left over, as the spell’s magic repeatedly hammers the target against the object. If the creature hits another creature, both creatures take this damage and fall prone.

At Higher Levels

  • When you cast this spell using a spell slot of 3rd level or higher, the distance a creature is pushed increases by 10 feet for each slot level above 2nd.

Lore, some nice lore flavour and/or history

  • item/spell/compelling-propulsion.txt
  • Last modified: 13 hours ago
  • by Cinder