Dark Sacrament
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Source:
Grim Hollow: Player's Guide, Pg 120
(3rd party)
Level 4, Sangromancy
if not using Sangromancy this spell is a Evocation school
Casting Time: Action , Range: Self , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Instantaneous
Special Material: a dagger encrusted in jewels worth at least 100 gp
Effect
- As part of casting this spell you must expend four hit dice or the spell automatically fails.
If you do, make a melee spell attack against a creature within 5 feet using the material component of this spell. On a hit, roll the hit dice expended casting this spell plus an additional 4d8 and deal necrotic damage equal to the result. If this damage causes the creature to be reduced to 0 hit points, it immediately dies and you gain one of the following dark blessings of your choice.- Unassailable: You have advantage on all saving throws.
- Unbreakable: Your size increases by one category (from Medium to Large, for example), you gain a number of temporary hit points equal to your Constitution modifier (minimum 1) at the start of each of your turns, and your weapon attacks deal an additional 1d4 damage.
- Unerring: Your proficiency bonus increases by 2. Your dark blessing ends after 10 minutes or when you are reduced to 0 hit points, whichever happens first. When you take radiant damage while you have a dark blessing, you take an additional 1d4 damage.
At Higher Levels
- When you cast this spell using a spell slot of 5th level or higher, the melee spell attack damage increases by 1d8 for each slot level above 4th.
Lore, some nice lore flavour and/or history