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Source:
Arcadia, Volume 5
(MCDM)

Level 6, Evocation

Casting Time: Action , Range: Self , Components: V (Vocal) - S (Somatic) , Duration: Up to 1 Minuet (Concentration) , Special Material: -

Effect

  • For the duration, your eyes become pools of harsh yellow light. When a creature that can see your eyes starts its turn within 60 feet of you, you can force it to make a Constitution saving throw as long as you can see the creature and aren’t incapacitated. On a failure, the target takes 4d8 poison damage and 4d8 psychic damage, and is poisoned until the start of its next turn. While poisoned in this way, the creature is slowed and can’t move more than 10 feet on a turn.
    A creature that isn’t surprised can avert its gaze to avoid the saving throw at the start of its turn. If the creature does so, it can’t see you until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at you in the meantime, you can force it to immediately make the save.
  • If you see your eyes in a reflective surface (such as a mirror, polished breastplate, or the surface of a lake) within 60 feet of you, you are affected by your own gaze and must succeed on the saving throw or suffer the effects of the spell.

At Higher Levels

  • Cannot be Up-Casted

Lore, some nice lore flavour and/or history

  • item/spell/gaze-of-venom.txt
  • Last modified: 3 hours ago
  • by Cinder