Jet of Water
Return to Items Page - Return to Spells Page
Source:
Arcadia, Volume 7
(MCDM)
Level 3, Conjuration
Casting Time: Action , Range: 60 Foot Line (From Self) , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: up to 1 minuet (Concentration)
Special Material: a small hollow tube
Effect
- You open a channel to the Elemental Plane of Water for a brief time. A jet of saltwater forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line or enters it for the first time on a turn must make a Strength saving throw. On a failed save, a creature takes 4d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.
In addition, any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. - The jet extinguishes flames in the area. Medium or smaller objects in the line that aren’t secured to anything and aren’t worn or carried by anyone are knocked over or pushed up to 15 feet away from you.
- As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
At Higher Levels
- When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Lore, some nice lore flavour and/or history