Ray of Enfeeblement
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Source:
Player's Handbook, Pg 00
(Core)
Level 2, Necromancy
Casting Time: Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic), Duration: Up to 1 Minuet (Concentration)
Special Material: -
Effect
- A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
At Higher Levels
- Cannot be Up-Cast
Lore, some nice lore flavour and/or history