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Source:
Arcadia, Volume 5
(MCDM)

Level 2, Transmutation

Casting Time: Action , Range: Self , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: up to 10 minuets (Concentration) ,
Special Material: any cloak or cape

Effect

  • You and your equipment vanish and melt into darkness, but your shadow remains on the ground with your consciousness in it. While shadowslipping, you gain a +10 bonus to Dexterity (Stealth) checks, you have advantage on Dexterity saving throws, your AC becomes 20, you have 1 hit point, and you gain a climbing speed equal to your walking speed. You must be touching a surface at all times.
    While shadowslipping, you can’t speak aloud or manipulate objects, and any objects you were carrying or holding can’t be dropped, used, or otherwise interacted with.
    • You can’t attack or cast spells. You can pass through small holes, narrow openings, and even mere cracks, and you treat liquids as if they were solid surfaces.
    • You can end the spell and revert to your normal form as an action, appearing where your shadow was. If there’s not enough room for your normal form to appear, you take 1d10 force damage, and are shunted to the nearest available space.
    • If you drop to 0 hit points while shadowslipping you instantly revert back to your normal form, ignoring any excess damage, and appearing where your shadow was destroyed. If your shadow is destroyed while shadowslipping, you don’t regain your shadow until the next dawn, and you have disadvantage on death saving throws until your shadow returns.
  • When you revert back to your normal form, you return to the number of hit points you had before you transformed.

At Higher Levels

  • Cannot be Up-Casted

Lore, some nice lore flavour and/or history

  • item/spell/shadowslip.txt
  • Last modified: 13 hours ago
  • by Cinder