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Source:
Player's Handbook, Pg 275
(Core)

Level 2, Transmutation

Casting Time: Action , Range: 150 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Up to 10 Minuets (Concentration)
Special Material: seven sharp thorns or seven small twigs, each sharpened to a point

Effect

  • The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
    The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

At Higher Levels

  • Cannot be Up-Cast

Lore, some nice lore flavour and/or history

  • item/spell/spike-growth.txt
  • Last modified: 13 days ago
  • by Cinder