Aqi'Karion
Aqi'Karion is a major settlement along the west coast of the Aquila's Wode region. It lies almost right inbetween the region borders of Vanigar and SOUTH SAVANA.
Its a popular stop for many travlers and merchants and olds a healthy population of a few thousand.
Its known for being a common location for markets and festivals. Many seasonal events are held in this town and many travel here from all over the region to attend
| Leader/Representative | Kengy Horthswath (Mayor) |
|---|---|
| Classification | Town |
| Population | Total 000 |
| Demographics | ? |
| Location | Aquila's Wode (Region) Uthasil (Nation) |
History
Year 12346, Deepsnow: The Ravaging
An Unknown plague came in like a storm and ravage the town and its land. just as quick as it had arrived it had gone. It had turned the land sick and the people with it. the Wood and Stone deteriorated unnaturally and the town quickly became overwhelmed. In the coming months many would die, others left. those that stayed still remain but without critical aid soon the town may become a complete abandoned ruin.
The Leader's of Uthasil have commissioned the Guild M.M.A.P to Bring the town back to its feet.
Overview
What is the town like? happy Sad, is it specialised in a certain craft? is it filled with a particular species?
Government & Leadership
Kengy Horswath
The Mayor of the town is named Kengy Horswath. a Full-Blood Orc with a rather dignified stature who has been the town's mayor for several terms. he is a nice enough person but very aloof and not too keen on serious matters, Most of those go to his right hand assistant.
Since the 'Ravaging' Of the town he has been far more flustered and overwhelmed than usual. Beginning to loose hope.
Defence & Crime
Who or what is protecting this town? big walls? strong soldiers? a lone hero?
The Town is well fortified with watch towers along all corners of its borders. The town is surrounded by forest on all sides so there are little defensive walls aside from some basic wooded piked walls along some areas.
There is a Decently sized Baracks in the south west of the town. across the man made river. Here many houses, barracks and training areas are set up for the guards of town. its more stocked than normal because of the nature of the nation, being one so rich in arcane energy often brings more fierce beasts to the land. Coupled with the high foot traffic it makes sense to have a higher than average guard presence.
The Forest is home to a settlement of Wode Elves who don't take kindly to anything thats not an Elf. There is a history of attacks from Wode Elves in town but nothing that has required further action.
The Roads leading into town are un-comonly frequented by Bandits. its common all over Felwind and is often delt with as new groups become active. Most Bandit problems are sorted with Job postings for adventurers.
After the Ravaging
however since the devastation the Wode Elf attacks have strangely ceased all together while Bandits have capitalized on the weakened town and have begun taking advantage of it.
Geography
Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees
The town is about a days travel from the western shore and sits within a large forsest that spans most of the region. nerby the base of some mountians.
Locations of Note
Is the town big enough to have districs? if so what are they
Ore Mines
The town has a decently sized and very rich ore more that leads underneath eh Caprian Mountains. It Is often prowling with monsters of various variety and so the Town employees adventurers on a regular basis to guard miners or cull the monsters within the mines every so offten.
After the Ravaging
The town mines now lay overrunn with monsters and has even been partially collapsed in places. its still holds much resource and is a key asset to the town's economy but it would take a major culling effort to make the mines safe again as well as repairs and of course workers will need to be brought into town and re-hired for the mining.
Shops & Organizations
Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc.
Whip-Ills (Tavern)
a rather small tavern for the size of the town. Its offten overcrowded but the owner has never made the effort for expansion. Is simple and sturdy with space for live performance and could comfortable sit around 50 people. Several tables are set outside also for more seating.
Though the size is mismanaged, the service is not. A number of waiters and cooks are employed to keep things running smoothly. The owner is often working the bar.
After the Ravaging
The Tavern was one of the few buildings to escape he brunt of the destruction. Though as the town got sick there were less and less customers to serve and te workers started to drop one by one until only the owner remained. Now the Lizardfolk owner is looking to move out of town as quickly as he can, but he needs funds. He has posted a price for the tavern at half what it would normally be worth but even then buyers are no were to be seen. He is getting desperate.
Karion Inn
A well established and large Inn, with several options for rooms, bathing, and other service options. Its a fair bet tat the Inn is always at least half capacity with the ammount of foot traffic that comes through town. Adventures, Merchants, general travlers and visitors alike
After the Ravaging
The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups.
General Store
Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world.
General store is in need of repair but there is no one to run it.
Black-Tail Smithy
the name Black-Tail is well known on this side of Uthasil. a Long running smithing family of Tieflings run many smiths along te western side of Uthasil
Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one.
All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work.
Temple
In ruins
Farms
there is farm land across the river in the town's borders. the Houses and stores here are mostly intact but the ground is still sick from the devastation and hardly anything grows.
Type
Owner
Desciption
| Item | Price |
|---|---|
| Something | 1gp |
