Bolder Fort
Bolder fort gets its name from its key defensive location. Built into the massive rocky formations within the region this city could go unnoticed depending on the weather. Its a well known location in Covania and the largest settlement in the Cunning Expanse region.
The city is heavily fortified by both natural and man-made measurers. With vast networks of tunnels and rooms carved into the surrounding landscape only a small fraction of older Fort can be seen above ground.
Its a difficult location to get to for those unfamiliar and can be quite confusing to navigate once inside. Those going to Bolder Fort do not do so lightly despite being along the main road many travlers and merchants not familiar with the area prefer to camp outside the cities bolder walls lest their carts or horses find complications.
However it is prime for adventurers and mercenaries alike. Bolder Fort seems to draw the curious eye and tough suitable enough ca find easy work for good pay.
Even during heavy sandstorms the natural formation keep those inside the city relatively unphased from the wind and sand.
| Leader/Representative | Lord/Lady/King/Mayor/Noble |
|---|---|
| Classification | Hamlet, Village, Town, City, Capital |
| Population | Total 000 |
| Demographics | ? |
| Location | Cunning Expanse Covania |
Overview
What is the town like? happy Sad, is it specilised in a certian craft? is it filled with a particular species?
Government & Leadership
Who is running this town? Nobles, elects, military and how do they run this town? is thier a higher power they refer too?
Defence & Crime
Who or what is protecting this town? big walls? strong soldiers? a lone hero?
Geography
Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees
Locations of Note
Is the town big enough to have districs? if so what are they
Shops & Organizations
Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc.
Tavern
Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor.
Inn
Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels of quality. Some may offer a bath house. some offer in house cleaning of cloths and equipment.
General Store
Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world.
Blacksmith
Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one.
All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work.
Temple
Type
Owner
Desciption
| Item | Price |
|---|---|
| Something | 1gp |
