Huna Kallos

Previously known as Jardin's Capital, Year 00000 - 00000

Once a large city dedicated to the Arch-Fey Orlander. Now with her rein cut short the land she had claimed returned to its natural state. Reborn as a new home for the Floral Dragons that were on the brink of extinction in the Feywilds.
The once orderly and lavish streets of the capital now overgrown with roots, flowers and chaotic life. Ridged buildings finely crafted now fell to a more natural state of untamed trees and plants.

You can still see where the streets once where and many of the buildings are still functional but nature has reclaimed what was hers. like a city left abandoned being taken back by the land, but with a fair more fairy whimsy theme.

Fairies do not walk the streets. rather Floral Dragons of all shapes and colours flourish here in their domain. a settlement of their own where new-borns are raised and taught, Trade is conducted and time is spent. By the Floral Dragon's very presence, the area once known as Dead Lands has also begin to heal and re-grow.

There is already talk of some Floral Dragons leaving the Feywild to establish a home in the mortal realm.

Leader/Representative Lord/Lady/King/Mayor/Noble
Classification Settlement (Town)
Population Total 000
Demographics ?
Location Region, Nation

What is the town like? happy Sad, is it specilised in a certian craft? is it filled with a particular species?

Government & Leadership

Who is running this town? Nobles, elects, military and how do they run this town? is thier a higher power they refer too?

Defence & Crime

Who or what is protecting this town? big walls? strong soldiers? a lone hero?

Geography

Is the town in a desert? in an ocean? are the buildsns made of stone? wood, crystal, trees

History

Before it was known as Huna Kallos this area was the bright kingdom capital of the now ruined nation of Jardins.

The Kingdom was highly whimsical with the buildings and streets absolutely covered in all manor of extravagant flora, the closer you get to the palace the more intense the floral display becomes.
Most buildings in the city are created by weave words of magic into threes, causing them to grown anyway the weaver wishes, Normally into suitable houses for living and business.
Not all buildings in Jardins are made Like this.

Is the town big enough to have districs? if so what are they

Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc.

Tavern

Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor.

Inn

Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels of quality. Some may offer a bath house. some offer in house cleaning of cloths and equipment.

General Store

Highly likely for settlements of all kinds. normally the supplier to the town as well as visitors. Stock may vary on the size of the settlement and its location in the world.

Blacksmith

Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one.
All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work.

Temple

Type
Owner Desciption

ItemPrice
Something1gp
  • town/huna_kallos.txt
  • Last modified: 3 hours ago
  • by Cinder