Boots wakes Mal up just before sunrise. “Sorry to wake you boss, we have an uninvited but so far friendly guest, a ghost refusing to leave unless she talks with the owner.
Naomi is a tiefling who used to be good friends with owner of the Tipsy Octopus, before her husband turned her into the authorities for a large bounty, I didn't know he's real name everyone knew him by 'Ocky' and he knew how to contact an underground network someone called Blue eye Bradon, Brycen, memory is failing. I want revenge, do it or find someone who will and I'll tell you where my stash is, keep anything you want, I just ask for the locket.

Boots

Contacts
Tulip Downs

TiffFemale HumanGold Alliance Accountant
ErshiFemale Dragonbornlow level Sunguard

Lilian

“Nails”Male HalflingDrug dealer

Drugs
Called Mind's Eye, enhances intellect and wisdom. Most people dilute it into drinks, takes edge off beneficial and detrimental effects, longer lasting. Ingesting as is can “open your mind's eye man” but more likely cause issues once it wears off.

  • Dilute - 4hr, Adv on all Int & Wis checks
  • Raw - 1hr, increase Int & Wis by 2, Adv on all Int & Wis checks. 1 Exhaustion once worn off

EKH
Could be one of three, working on addresses of Hedinton and Kid

  • Ellis Kade Hagemann (M Half Orc, Arboriculturist)
  • E.K.Hedington (M Elf, CEO of Gold Alliance)
  • Esybee “Kid” Hedwist (F Gnome, Wizard at the Academy)

Shop Heist

*Means in stock

  • Gloves of Thievery Kat
  • *Boots of Elvenkind Kat (750gp)
  • *Cloak of Billowing Taki (500gp)
  • Earrings of Messaging Taki
  • Cape of Montebank Mal
  • Amulet of Health Ade
  • Staff of Woodland Ade

Defenses

  • Guards and Wards (6th Level)
  • Illusion that makes the doors disappear + Arcane lock DC 25
  • Windows appear pitch black
  • Vault corridor there is a dense fog
    • 1-5 Enter Sunguard prison
    • 6-10 Return to shop
    • 11-15 Corridor opens to a 100ft fall
    • 16-20 Reach vault door
  • 2x Mages
  • 1x Machine Lieutenant

Naomi & Gormon

Gormon is an elf living in the Tulip Downs, only a couple blocks away from the Inn. He is a commoner with 20hp and knows Ray of Frost cantrip (1d8 cold, reduce speed by 10ft). If he has the chance he'll try to explain Naomi died 19 years ago when blew her own cover while trying to find a way to kill King Hayton, he only turned her in to protect himself and the King. It was either she dies or they both die.

  • Small lockbox with 15gp and an unlit red candle

Stash is located in alleyway opposite of my home, “Look for the red tile, count 3 to the left or the right, so hazy now. Lift that tile and you'll find it.”

  • 100gp
  • Locket with a portrait of a child tiefling with notably elvish ears
  • Short sword with “The light that burns twice as bright burns half as long” written in infernal
    • Normal short sword but can expend a hit dice to deal extra 1d6 fire damage

Returning the locket, Naomi thanks the group and stares at the locket, “Oh my sweet Ansley I hope you're alright.”
Naomi sent Ansley way with a group of outlawed escaping the city, she looks toward Takitar “You must be very brave to stay in this city, our kinds don't usually last long”
Asking about Ansley, Naomi won't have much to say, she was a good kid made the best of living in secrecy, no idea what happened after she left Sunwood, they were headed South into the desert.

Ellis Hagemann

Boots: He's an arborist who has a farm on the edge of sprawl toward the North shore.
Large tree farm, rows of pine at various ages. A wide dirt path leads up to a large open barn where you can see piles of logs and a bit further back a well built homestead. In the barn you see a singular orcish figure heaving sizable logs onto a cart.
Ellis pays protection money to torment of claws, he thinks the party is there to collect or increase price even though he's already paid up. He acknowledges EKH are his initials but doesn't know about the scrolls.

E.K. Hedington

"Kid"

  • c/bf/secret/11.txt
  • Last modified: 15 hours ago
  • by Kyle