Oddfang: You spy the Brass Dragonborn, he's followed closely by two guards equipped with morningstars, from your recon the day before you know to look out for the another two, typically tailing with crossbows. Their head quarters is a hub of activity and heavily guarded, one might be able to blend in and sneak through but currently don't know the interior of the 4-story building. You also know that the end of the docks is patrolled and furthest away from backup but not many spots to hide, for the lighthouse route a lookout stays atop, backup is possible if a fight drags out and there is more cover and spots to hide.

Oddfang
AC 18 HP 120 Speed 30ft
STR 18 +4 DEX 11 +0 CON 18 +4
INT 11 +0 WIS 14 +2 CHA 15 +2
Saving Throws Wis +5 Cha +5
Resistances Fire, Necrotic
Blazing death On death each creature within 5ft takes 5 fire damage
3x Imminent Blade +10 to hit 1d4+3+7 magical slashing
3x Long bow +7 to hit 1d8+4 piercing
Bonus: Kneel! DC 15 StrSave On fail take 1d4+4 bludgeon and fall prone
VA 1: Shoot! Each ally within 60ft can make a ranged attack (no action required)
VA 2: Close the gap! Each ally within 60ft can move upto their speed without attack
VA 3: Lead by example Move up to 60ft and make 4 attacks, allies within 5ft can make an attack
2x Heavy Crossbowers
AC 14 HP 40 Speed 30ft
Under 30ft
Point blank
+6 to hit 1d10 & 2d6 +4 piercing
Over 30ft
Ricochet
+6 to hit 1d10+4 to two targets
2x Knaves
AC 16 HP 60 Speed 30ft
2x Morningstar +6 to hit 1d8+4 (2d8+4 if target is prone)
Bonus: Stay down DC 14 ConSave Reduce a prone target's movement to 0

Kat robbed someone who was under a local crime lord's protection, and who now wants revenge (Black Sapphire)

Wilcoril: half-elf boy. Tasked with following Theresia Gold Alliance CFO, has been missing since. Boots is worried, maybe because Boots has been investigating Theresia, because the boy is missing, or that it reminds him of a time he was taken by a gang and no one came searching for him (before Blackfyre days). If threat of dragon is removed Boots is going to investigate 'The Lady's Fire', has little info on the business, suspects boy is there as Theresia has been making more frequent trips.

Barnard: Flee Mortals, Devil Jurist is a fire demon under a contract with Theresia, physically he's still in the Nine Hells but part of his soul is bound to a flame in Felwind. He's holding Wilcoril captive on Theresia's behalf, no formal arrangement so if you want Wilcoril make me an offer. If left alone Boots will make a deal. If they have nothing to offer Barnard will release Wilcoril.

  • Theresia Contract 1: Theresia is to feed Barnard, in return he protects the estate and returns charcoal and ash.
  • Theresia Contract 2: Barnard receives part of Theresia's soul, Theresia receives wealth & power.
  • Traitor Contract: Contract bound to not reveal the traitor or any information that would lead to them.
  • 130 pp
  • 2100 gp
  • 2000 sp
  • 11x 50gp Sapphires
  • Oil of Sharpness
Theresia
AC 15 HP 120 Speed 30ft
STR 10 +0 DEX 20 +5 CON 16 +3
INT 12 +1 WIS 13 +1 CHA 18 +4
Saving Throws Dex +8 Cha +7
Good Business Has adv. on Cha checks/save. Others have disadv. on Cha checks/saves against her.
2x Golden arm +8 to hit 3d8 Lightning damage, lose reaction
Blinding wealth DC 16 Cha Save All in sight. On fail target is charmed by an illusionary object of desire.
Devilish deal “Barnard, it's time!” Everyone has an action to react as her gold arm begins to spread across her whole body.
Bonus: Nimble Disengage or Hide
Gold Medusa
Restore Health +100hp
Gain armour +2 AC (AC 17)
Chain Lightning DC 16 Dex Save 150ft line. On fail take 10d8 Lightning, half on success.
2x Midas touch DC 16 Con Save Begin turning to gold (save ends at end of turn).
While turning to gold, a creature’s speed is reduced by 10 feet and they have disadvantage on Dexterity checks and saving throws.
On a second fail turn into a gold statue.

Theresia's office: Hand out 3x documents (Wilcoril, Assembly, & Ledger)

  • c/bf/secret/28.txt
  • Last modified: 15 hours ago
  • by Kyle