28 - Fanged Trees
Oddfang
Oddfang: You spy the Brass Dragonborn, he's followed closely by two guards equipped with morningstars, from your recon the day before you know to look out for the another two, typically tailing with crossbows. Their head quarters is a hub of activity and heavily guarded, one might be able to blend in and sneak through but currently don't know the interior of the 4-story building. You also know that the end of the docks is patrolled and furthest away from backup but not many spots to hide, for the lighthouse route a lookout stays atop, backup is possible if a fight drags out and there is more cover and spots to hide.
| Oddfang | ||
|---|---|---|
| AC 18 | HP 120 | Speed 30ft |
| STR 18 +4 | DEX 11 +0 | CON 18 +4 |
| INT 11 +0 | WIS 14 +2 | CHA 15 +2 |
| Saving Throws | Wis +5 | Cha +5 |
| Resistances | Fire, Necrotic | |
| Blazing death | On death each creature within 5ft takes 5 fire damage | |
| 3x Imminent Blade | +10 to hit | 1d4+3+7 magical slashing |
| 3x Long bow | +7 to hit | 1d8+4 piercing |
| Bonus: Kneel! | DC 15 StrSave | On fail take 1d4+4 bludgeon and fall prone |
| VA 1: Shoot! | Each ally within 60ft can make a ranged attack (no action required) | |
| VA 2: Close the gap! | Each ally within 60ft can move upto their speed without attack | |
| VA 3: Lead by example | Move up to 60ft and make 4 attacks, allies within 5ft can make an attack | |
| 2x Heavy Crossbowers | ||
|---|---|---|
| AC 14 | HP 40 | Speed 30ft |
| Under 30ft Point blank | +6 to hit | 1d10 & 2d6 +4 piercing |
| Over 30ft Ricochet | +6 to hit | 1d10+4 to two targets |
| 2x Knaves | ||
|---|---|---|
| AC 16 | HP 60 | Speed 30ft |
| 2x Morningstar | +6 to hit | 1d8+4 (2d8+4 if target is prone) |
| Bonus: Stay down | DC 14 ConSave | Reduce a prone target's movement to 0 |
Kat robbed someone who was under a local crime lord's protection, and who now wants revenge (Black Sapphire)
Lady's Fire
Wilcoril: half-elf boy. Tasked with following Theresia Gold Alliance CFO, has been missing since. Boots is worried, maybe because Boots has been investigating Theresia, because the boy is missing, or that it reminds him of a time he was taken by a gang and no one came searching for him (before Blackfyre days). If threat of dragon is removed Boots is going to investigate 'The Lady's Fire', has little info on the business, suspects boy is there as Theresia has been making more frequent trips.
Barnard: Flee Mortals, Devil Jurist is a fire demon under a contract with Theresia, physically he's still in the Nine Hells but part of his soul is bound to a flame in Felwind. He's holding Wilcoril captive on Theresia's behalf, no formal arrangement so if you want Wilcoril make me an offer. If left alone Boots will make a deal. If they have nothing to offer Barnard will release Wilcoril.
- Theresia Contract 1: Theresia is to feed Barnard, in return he protects the estate and returns charcoal and ash.
- Theresia Contract 2: Barnard receives part of Theresia's soul, Theresia receives wealth & power.
- Traitor Contract: Contract bound to not reveal the traitor or any information that would lead to them.
- 130 pp
- 2100 gp
- 2000 sp
- 11x 50gp Sapphires
- Oil of Sharpness
| Theresia | ||
|---|---|---|
| AC 15 | HP 120 | Speed 30ft |
| STR 10 +0 | DEX 20 +5 | CON 16 +3 |
| INT 12 +1 | WIS 13 +1 | CHA 18 +4 |
| Saving Throws | Dex +8 | Cha +7 |
| Good Business | Has adv. on Cha checks/save. Others have disadv. on Cha checks/saves against her. | |
| 2x Golden arm | +8 to hit | 3d8 Lightning damage, lose reaction |
| Blinding wealth | DC 16 Cha Save | All in sight. On fail target is charmed by an illusionary object of desire. |
| Devilish deal | “Barnard, it's time!” Everyone has an action to react as her gold arm begins to spread across her whole body. | |
| Bonus: Nimble | Disengage or Hide | |
| Gold Medusa | ||
| Restore Health | +100hp | |
| Gain armour | +2 AC (AC 17) | |
| Chain Lightning | DC 16 Dex Save | 150ft line. On fail take 10d8 Lightning, half on success. |
| 2x Midas touch | DC 16 Con Save | Begin turning to gold (save ends at end of turn). While turning to gold, a creature’s speed is reduced by 10 feet and they have disadvantage on Dexterity checks and saving throws. On a second fail turn into a gold statue. |
Theresia's office: Hand out 3x documents (Wilcoril, Assembly, & Ledger)