Your travel to Cros-Glas has been uneventful so far, your on the final day, 6 hours to reach the town, you set off early before the desert warms up. Who leads the pack? As you pass between two banks of sand you see it too late as a rope rises from the ground. Make a Dex save (DC14 or 1d6 bludgeon and prone), everyone else make an animal handling as you try to slow down and or divert your path.

Set 18 years ago

  • Maleny
    • 17 Female
    • Half-Tiefling/Elf (Pale Red)
    • Level 3 Rogue - Inquisitive
    • OS: Escaping Blacklist / Find parents
    • BF: Working as master of information at Torment of Claws
  • Vaughan
    • 19 Male
    • Human
    • Level 3 Bard - Swords
    • OS: Escaping being a slave, going to work with plane-walker Halflar
    • BF: Current leader of the Silver Band
  • Dance
    • 23 N/A
    • Sand Speaker
    • Level 3 Sorcerer - Wild
    • OS: Feywild omen speaks of a mysterious creature in Sunwood
    • BF: Living in Crossdunes, is willing to show their meeting with Maleny
  • Idris
    • 22 Male
    • Aasimar
    • Level 3 Rogue - Arcane Trickster
    • OS: Contract from an elf named Theoden, large payout
    • BF: Working as personal bodyguard for Theoden
  • Dazran
    • 21 Female
    • Human
    • Level 3 Illrigger - Painkiller
    • OS: Dispater has ordered you to Sunwood for further tasking
    • BF: Working with the Ancient Assembly

Hook - Maleny is Ansley, now working with Claws (35 now)
Kat - Vaughan aided in murder of Kat's family (37 now)
Ade - Dance is a scout from Thorn Throne (41 now)
Mal - Idris picked up a contract from Mal's brother (40 now)
Tak - Lady Dazran (39 now)

Reliving the memories of others from 18 years ago in a dream can be a funny thing, most of it will be right but may encounter oddities, time and space jumping about, stronger the connection larger the jumps. Doubt there will be much connection, except you princess, I served under you after you joined la Cour Florale. Expect to see the Feywild but should just be the escape from Graycott

Players can try force change within the dream, Int DC10 +2 for every successful change. On a fail take 1d6 psychic damage

Scene 1 - Group

You all flash awake, violently, unfamiliar surroundings, bodies and faces not your own, your memories twisted with another's, for various reasons you're escaping Graycott, all of you either outlawed or wanted but with hope in your eyes. With no time to adjust you're surrounded by soldiers in an alleyway, ? is just inside a sewer tunnel signalling you over but soldiers stand in the way. A cart is waiting for you at the edge of town, the army has been tipped off and are hunting you down.

Challenge
Open sewer grate and get through, iron gate locked with chain and padlock (DC10 to pick).

  • Chain - AC 12, HP 10
  • Padlock - AC 15, HP 5
  • Gate - AC 12, HP 20

Enemies

  • Guards (FM 2. p5)
  • 1 Trickshot (FM 2. p3)
  • 1 Brawler (FM 2. p7)

Scene 2 - Vaughan

Stepping through you enter a stunning sight, on a floating island with no ground or sea in view, endless sky in all directions. Kat a familiar voice shouts out from the far side of the island “Vaughan we need to go, Katrina won't find anything after dragons are done and she's has already killed Nick and Ridley” You immediately recognise the elf as Halflar but he's unharmed. Behind you dragons start destroying the island.
Reaching Halflar he says “Your tracks are covered, you'll be safe running the guild in Sunwood. Just promise to cut ties with Ansley, she's the only lead to you now.” as he opens a portal.

Challenge
Get past Red Dragon Wyrmlings as island breaks apart and closed off by ariel attacks

Enemies

  • 2 Red Dragon Wyrmlings

Scene 3 - Dance

The haze of the portal clears and find yourself on a battlefield in an almost alien world, trees unnaturally large and twisting, in the twilight you're unsure if it's made of stone or plants but a large castle stands before you, Ade you know exactly where you are, the siege on the Thorn Throne. A mantis knight yells out toward your group “Dance! I need you to make an opening, get that door open!” a strange sensation washes over as you see yourself and your brother much further watching over the siege, getting ready to attack your old home and Father.

You see a siege engine making its way to the door, being pushed by fellow soldiers but are under attack.

Challenge
Escort battering ram to door and break open the door, ram move 5ft per person moving it up to 6. Needs to move 100ft. Starts with 4 allies pushing (AC 14 - HP 20), players can help push, defend the ram, bit of both?

Enemies

  • Minions
    • Treant Sapling (FM 5. p22)
    • Elemental sparks (FM 6. p5-7)
  • 5 Archers

Scene 4 - Idris

As the door splinters open it leads into a window-less vault like room filled with candle light, Mal you notice an Elf standing with your group, you brother Theoden. He turns to Idris, “Get me that bow and you'll be my right hand, rest of you get the gold and kill any in your way”. At the far end of the vault a longbow sits atop two chests of gold. One of the guards shout out “You won't get away with this Hedington!” as a panther shimering light seems to step out of a torch light to guard the tresure, if you've encountered them before it seems similar to a displacer beast but instead of shadow and illusion it relies on light and mirages.
The bow is simple in design the arrow rest like the eye of a needle partly open on one side, the string with a faint golden glow.

Challenge
Kill all enemies, claim the bow.

Enemies

  • Guards (FM 2. p5)
  • Lightbender (FM P. p11)

Scene 5 - Dazran

Walking through the vault door you find yourselves, outside in the dead of night and in a oddly familiar place, you haven't been to this exact spot but looking at the surrounds you recognise the great walls around Sunwood, in the distance you see the castle and academy. You find yourselves outside a small but well built home beside you a being made of papers and scrolls held together by an arcane force, and another figure a man in simple clothes wrists bound and mouth gagged. Tak you recognise the symbol from that fateful night in multiple places, in wax seals within the being, on Dazran's armour, and burnt into the hostage's forehead.

“They shall pay for your disobedience, burn it down, kill any who try to flee.” The being turns to the one bound and gagged, raises their arm and a green beam shoots out and disintergrating the hostage. “Go back to base through the tunnels when you are done.”

Challenge

Enemies

  • Healer (S&F p73)
    • AC 18 - HP 18
  • Knight-Sorcerer (S&F p75)
    • AC 18 - HP 22
  • Beast Lord (S&F p78)
    • AC 15 - HP 22
  • Evoker (S&F p80)
    • AC 13 - HP 14
  • 2x Hounds

Scene 6 - Maleny

Emerging from the tunnel you all see a cart silhouetted by the rising sun, a scrawny man with a large beard and leathery skin stands next to it. “Quickly hop in, just push past the illusion, hide behind the fruit crates and pray to your gods it's enough to get past the soldiers. You, you're up front with me” He points to Maleny and hands over a porcelain mask “Put it on, magic disguise. If anyone asks, you're name is Ansley and you're a farmhand working for me.”

Challenge

Enemies

Well I'll admit that was unexpected, there were many strong connections, I expected the Feywild but none of the rest. I'm so sorry about that, hope you found some answers

  • c/bf/secret/kcts.txt
  • Last modified: 15 hours ago
  • by Kyle