Healing potions
| Generic guard |
| HP | 1 | AC | 13 |
| Sword | +2 hit | Dmg | 5 Slash |
| Bow | +2 hit | Dmg | 5 Piercing |
| Any significant damage will kill the guards |
| Duke Miguel Rollo |
| HP | 100 | AC | 18 |
| Runebreaker x2 |
| Hit | +10(+2) | Dmg | 1d8+5(1d10+5) |
| While atunned to Runebreaker you can cast either counterspell or dispell magic once per long rest |
| Villain actions |
| I'm hit! | (Reaction) After being hit by an attack the closest ally to the attacker makes a single attack |
| Get in here | (Top of round) 1d4 Guards come into the fight |
| Man Down | (Reaction) If a special division member goes down the remaining members can move up to their movement and make an attack on whoever killed the member |
| 1x Superior Healing | Bonus action 30 |
A large bald and shirtless human whose hands have been replaced with battle axes
| Cleaver |
| Battle Master (Fighter) |
| HP | 95 | AC | 18 |
| Actions |
| 2x B.Axe | +12 - 1d8+8 |
| 5 Uses |
| Commander's Strike | For go one attack, choose an ally they make a reaction to attack and add 1d10 |
| Lunging Attack | Increase range of attack by 5ft. If the attack hits add 1d8 |
| Menacing Attack | On a hit target makes a DC16 Wis Save else be frightened until end of Cleaver's next turn |
| Precision Attack | Add 1d10 damage to a successful attack |
| Riposte | When an attacker misses make an attack against them add 1d10 to damage |
| Sweeping Attack | On a hit you can hit another target within range using same to hit, only use 1d10 damage |
| Trip Attack | On a hit add 1d10 damage and target makes a DC16 Str save else be knocked prone |
| 1x Greater Healing | Bonus action 12 |
A bog standard knight, unable to see any defining features or personality
| Maximus Genericus |
| Champion (Fighter) |
| HP | 105 | AC | 20 |
| Actions |
| 2x G.Sword | +8 - 2d6+8 |
| Abilities |
| Improved Critical | Crit on a 19 or 20 |
| Great Weapon Fighting | Reroll damage dice of 1 or 2 | | |
| 1x Greater Healing | Bonus action 12 |
| Randy |
| Hunter (Ranger) |
| HP | 75 | AC | 18 |
| Actions |
| 2x L.Bow | +10 - 1d8+8 |
| Colossus Slayer | Deal an extra 1d8 once per turn to an injured target |
| Abilities |
| Multiattack Defense | When hit gain +4 AC against all subsequent attacks from the attacker |
| 1x Greater Healing | Bonus action 12 |
| Vincent |
| Monk/Warlock |
| HP | 70 | AC | 18 |
| Actions |
| 2x Martial Arts | +7 - 1d6+4 |
| 2x Eldritch Blast Cantrip | +7 120 ft - 1d10+4 force damage |
| 2 Spell slots |
| Counterspell | +7, 3rd level or lower spell fails, DC equals 10 + the spell’s level |
| 5 Ki |
| Flurry of Blows | 1 ki for two unarmed attacks as bonus action |
| Patient Defense | 1 ki for Dodge as bonus action |
| Step of the Wind | 1 ki for Disengage or Dash as bonus action, jump distance doubled |
| Stunning Strike | 1 ki point, Constitution save of stunned (DC 16) |
| Abilities |
| Deflect Missiles | (reaction) reduce by 1d10+9 |
| Dark One's Blessing | When you drop an enemy to 0 hp you regain 5 temp hp |
| 1x Greater Healing | Bonus action 12 |
| War Mage | |
| HP | 60 | AC | 13(15 with Mage armour) | |
| Spells | +7 | DC | 14 |
| Cantrips (at will) | fire bolt, mage hand, poison spray, shocking grasp | |
| 1st level (4 slots) | burning hands, mage armor, magic missile, thunderwave | |
| 2nd level (3 slots) | flaming sphere, hold person, shatter | |
| 3rd level (3 slots) | counterspell, dispell magic, lightning bolt | |
| 4th level (1 slots) | ice storm | |
| Abilities | |
| Self-Defense Casting | (reaction) When hit can cast a cantrip against the attacker | |
| Over Channel | (bonus) Give target of spell disadvantage on save. Attackers have advantage until next turn to hit Mage | |
| Tactical Casting | Exlude any number of creatures from making a save and take no damage | |
| 1x Greater Healing | Bonus action 12 | |
Initative
20 - Cleaver
19 - WarMage
16 - Maximus
11 - Vincent
7 - Miguel
6 - Randy
1 - Guards
Loot