No matter which portal is entered Josh and Nat are waiting on the other side
At the start Gashdokuro starts tipping the island, Dex save at start of turn

  • 0-5 - Slide 15ft
  • 6-10 - Slide 5ft
  • 11+ - No slide

The trade. Stem has the Hand of Narkul and Guthber has the Monosis Folio of the Sea and knows the location of the Tome of the Far Realm

Guthber’s Door: Leads to another part of the Far Realm, Gashadokuro being smart continues toward or waits at the initial islands, this new island is small and has dead trees overgrown with black vines , the party finds themselves against a few creatures and Guthber on top of another ruin that has a stair case leading up to an alter where he is trying to attach the Hand of Narkul, needs to fail a dc10 con save (Roll 7 or lower) to cut off and attach. He is cornered only option is to fight but Gashdokuro and other enemies may force players to retreat. If killed with hand attached rift opens throwing the players and hand on the shore 1 day west of Sestone

Stem’s Door: Leads to the road between Sestone and Thetford particular where forest was burnt down, Caelynn, Singsong and Valerie immediately recognize the area, no signs of Stem DC 15, tracks heading North. Area is familiar but there's an odd rock spire nearby

Party's Door: Returns party to where they came from, if portal isn't closed Gashadokuro starts sending skeleton minions through to bring the party back

Sabersteel portal: Young Black Dragon lair

Sestone portal: (If killed with hand attached) located 1 day west journey along shore from Sestone, links back to where Guthber was killed

Rewards Closing Alemor rift 750gp total

  • c/ron/secret/16.txt
  • Last modified: 18 hours ago
  • by Kyle