Greyhawk forest
Greyhawk covert was visited by an elvish woman her left hand looked like it was decaying, a fat human with a half elf by his side. After they were told to leave the woman said fine and opened the rift and went through with the other two ever since skeletons have been pouring through some rangers have gone through and returned reporting that there is a large army gathering on the other side and a giant skeleton watching the rift, no signs of the three or how to close
The rift is growing in size. Pleads not to close rift as a group of rangers went in to do further exploration
Current days: 3 (Without party intervention)
- Days 0-7 = Skeletons coming through and guarding the rift
- Days 8-14 = Skeletons actively killing and opening rift further
- Day 15 = Gashadokuro comes through
Far Realm
If anyone enters the rift, there will be tracks everywhere making it impossible to find which ones were Sovereign, Seer and Seeker.
The landscape is barren with another two rifts. each of the three rifts are on 10ft high staircases leading to each one
- Large = Greyhawk Covert
- Left = Room in an inn at Gillamoor
- Standard inn room, innkeep says an elven woman keeps paying for the room so he doesn't let anyone else take it
- Right = Basement of a house in Rustille
- Empty room, only rift and a ladder with trap door on roof
- Forward = Hidden room in OldTree library
- Temple & Church are in the room if alive
Old Tree
Teo and Rose if not hidden will quickly be surrounded by guards
Large army gathering on North side of town preparing to march South to cleanse the cities as the dead Duke can no longer hide them
Two researchers in town looking into cult of Narkul and final battle site. They try to get more information about the group and hide their roles within the Cult
Church, Adah. Female human. Temple calls Adah Church as that's where she came from
Temple, Kenku crow. Is named Temple because that's where he was found
If Teo or Rose are discovered they'll be taken to see Myghell (Duke) and be offered a deal if refuse you'll be executed but if violent they'll attack onsite and whoever sides with them
Myghell's deal Makes it clear he hates their kind but can see how they can be useful, He wishes to become a Lord but that's not possible while Oddo and his son Nygell are alive, in return for killing them he promises to keep Greyhawk a safe haven while he is ruling. He cannot delay the current movements and attacks until they are dead and cannot provide any help other than not executing them.
If Myghell finds that Teo killed his brother Federic, he'll be very confused and ask why he would kill the person keeping outlawed races safe and off the records, if he finds out about The List he will confiscate it for killing his brother and try to stab Teo with it.
New List
- Solomon Walterus
- Matilda Walterus
- Oddo Rand
- Nygell Rand
- Renard Walterus
Federic Rollo- Myghell Rollo
Items to be taken The List, Replier, Tome of Far Realm
Items to discuss Rose's Armour
Mulburg Marsh
Adah mentions that they've found out about old battle grounds one day West but there are rumors of a Basilisk that hides in the hidden deep waters of the marsh.
If the group travel with Temple and Church they'll try to split and search independently. Who ever rolls a higher survival finds an alter with bubbling blood, the other will find a nest of a crocodile
Hydra
https://roll20.net/compendium/dnd5e/Hydra#content
HP 175 | AC 15 | Heads 5
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
Multiattack. The hydra makes as many bite or grapple attacks as it has heads, one attack can be a breath attack
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d10 + 5) piercing damage.
Grapple. DC15 Dex or Str save to escape at end of turn, the head cannot make another grapple but can bite or use breath on following turns that auto hit
Boiling Breath (Recharge 4). The Hydra exhales an boiling blast of water in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
Crocodile
https://roll20.net/compendium/dnd5e/Crocodile#content
HP 20 | AC 12
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) piercing damage. The target is grappled (escape dc 12) Until this grapple ends, the target is restrained, and the crocodile can't bite another target