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Albaz's Stats Page

Feats

Feat: Background
Feat: LV4
Feat: LV8
Feat: LV12
Feat: LV16

Vision

Common Sight:1) Yes/No
Passive Perception: 00
Dark Vision: 00ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 00ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expences/Income

GpD = Gold per Day

Location Item Stats
Head -
Amulet -
Cloak -
Clothes -
Armour -
Arms/Hands -
Ring/s -
Belt -
Boots -
Weapon -
Shield/Ammo/Offhand -
Sub-Weapon -

Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 30 = Lift,Push,Pull Capacity

Carry Capacity Lift, Push, Pull Capacity Equipped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
-
-
-
-
-
-
-
-
-
-

Special Items

Name Detail
-
-
-
-
-
-
-
-
-
-

Misc / Junk Items

Item Detail
-
-
-
-
-
-
-
-
-
-
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +00 1d4+0
Core Saves
STR +0 DEX +0 CON +0
INT +0 WIS +0 CHA +0
Spell Slots
1st 0 2nd 0 3rd 0
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.

  • 16, 12, 15, 5, 12, 8
  • Mimic Companion
  • Medium Monstrosity (Shapechanger), Unaligned
  • Armor Class 13 plus PB (natural armor)
  • Hit Points 7 + 7 times caregiver’s level (the mimic has a number of d8 Hit Dice equal to their caregiver’s level)
  • Speed 30 f.
  • Saving Trows Dex +1 plus PB
  • Skills Stealth +1 plus PB
  • Damage Immunities acid
  • Condition Immunities prone
  • Senses darkvision 60 f., passive Perception 11
  • Profciency Bonus (PB) equals the caregiver’s bonus

Shapechanger. Te mimic can use their action to polymorph into an object or back into their true, amorphous form. Teir statistics are the same in each form. Any equipment they are wearing or carrying isn’t transformed. Te mimic reverts to their true form if they die. False Appearance (Object Form Only). While the mimic remains motionless, they are indistinguishable from an ordinary object. ACTIONS Bite (Signature Atack). Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB piercing damage. 1st Level: Distracting Atack (2 Ferocity). Te mimic makes a signature atack. On a hit, the atack deals its normal efects, and the next atack made against the target before the start of the mimic’s next turn has advantage. 3rd Level: Adhesive Pseudopods (5 Ferocity). Te mimic atempts to touch each creature of their choice within 5 feet of them. Each target must succeed on a DC 10 plus PB Dexterity saving throw or be grappled (escape DC 10 plus PB). 5th Level: I’m You (8 Ferocity). Te mimic uses their Shapechanger trait to polymorph into one Large or smaller creature they can see within 5 feet of them, with this form lasting until the start of the mimic’s next turn. Other than size, the mimic’s statistics do not change. Afer transforming, the mimic can make a signature atack against the creature whose form they have taken, and that creature must also make a DC 10 plus PB Wisdom saving throw. On a failure, the creature has disadvantage on atack rolls and saving throws, and atacks against the creature have advantage, until the start of the mimic’s next turn. BONUS ACTIONS Wearable Companion. While the mimic is within 5 feet of their caregiver, the mimic can cover the caregiver’s body and take on the appearance of clothing. While wearing the mimic, the caregiver can change the appearance of their clothing at will (no action required) as long as they are not incapacitated, and has advantage on Dexterity (Stealth) checks. Any atack that hits the caregiver also hits the mimic, and vice versa, with both taking the full damage and efect of the atack. While worn in this way, the mimic can’t move or take actions except to revert to their most recent form (a bonus action), which ends the state of being worn by their caregiver. If the mimic enters a rampage, the state of being worn ends immediately. When the mimic is no longer worn by the caregiver, the mimic enters the nearest unoccupied space of their choice

  • 16, 8, 16, 5, 10, 8
  • Gelatinous Cube Companion
  • Large Ooze, Unaligned
  • Armor Class 11 plus PB (natural armor)
  • Hit Points 8 + 8 times caregiver’s level (the cube has a number of d8 Hit Dice equal to their caregiver’s level)
  • Speed 30 f.
  • STR DEX CON INT WIS CHA
  • 16 (+3) 8 (−1) 16 (+3) 5 (−3) 10 (+0) 8 (−1)
  • Saving Throws Con +3 plus PB
  • Skills Stealth −1 plus PB
  • Damage Immunities acid
  • Condition Immunities blinded, deafened, prone
  • Senses blindsight 60 f. (blind beyond this radius), passive Perception 10
  • Proficiency Bonus (PB) equals the caregiver’s bonus

Flowing Form. Te cube’s caregiver can enter a space occupied by the cube without becoming engulfed. While in the same space as the cube, the caregiver can atack and interact with creatures engulfed by the cube without harming or taking damage from the cube.

Transparent. Even when the cube is in plain sight, it takes a successful DC 10 plus PB Wisdom (Perception) check to spot a cube that has neither moved nor atacked. A creature that tries to enter the cube’s space while unaware of the cube takes 3 (1d6) acid damage and can’t enter the space.

ACTIONS
Pseudopod (Signature Atack).
Melee Weapon Atack: +3 plus PB to hit, reach 5 f., one target. Hit: 1d6 plus PB acid damage.

  • 1st Level: Burning Acid (2 Ferocity): The gelatinous cube makes a signature attack with a reach of 10 feet. On a hit, the attack deals an extra PB damage, and a target that takes damage from the attack can’t regain hit points until the start of your next turn.
  • 3rd Level: Slime Shower (5 Ferocity): The cube spins rapidly, raining a shower of sticky, acidic slime around them. Each creature within 5 feet of the cube must succeed on a DC 10 plus PB Dexterity saving throw or take 1d6 acid damage and have their speed reduced to 0 until the start of the cube’s next turn. Te cube’s caregiver automatically succeeds on this saving throw.
  • 5th Level: Engulf (8 Ferocity): The cube attempts to pull a

Large or smaller creature within 5 feet of them into their body. Tat creature must make a DC 10 plus PB Dexterity saving throw. On a failure, the target enters the cube’s space without provoking opportunity atacks, takes PBd6 acid damage, and is engulfed. On a success, a creature takes half as much damage, doesn’t move, and isn’t engulfed. An engulfed creature can’t breathe, is restrained, and takes PBd6 acid damage at the start of each of the cube’s turns. When the cube moves, the engulfed creature moves with them. An engulfed creature can try to escape by taking an action to make a DC 10 plus PB Strength check. On a success, the creature escapes and enters a space of their choice within 5 feet of the cube. Te cube can engulf one Large creature or up to four Medium or smaller creatures at a time


1)
Standard eye sight
  • character/albaz/stats.1692405411.txt.gz
  • Last modified: 20 months ago
  • by Cinder