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Merric Mystan

Merric was born into a family of traveling merchant halflings, trading goods between towns and cities freely. He spent most of his childhood on the road and was taught to fear the outlawed races, although his parents were willing to trade goods with passing refugees if sales did not reach expectation. However during a routine delivery between Naporia and Rustille, his family was attacked by cultists and he was separated from his family.

Taken as a prisoner, Merric was experimented on for weeks before being used as a sacrifice for a dark ritual tied to the Shadowfell. The ritual backfired as dark, necrotic energy exploding from Merric's body, killing the surrounding cultists and etching the essence of the Shadowfell into Merric's body. A passing group of Dragonborn refugees that Merric's parents had sold vital food and medicine to saw the explosion and discovered an unconscious Merric upon investigation, although no signs of his family was ever discovered.

Adopting him in as one of their own, Merric became part of the group, abandoning his family name and took on the family name of Mystan. Merric became the face of the group when they had to interact with outsiders and used his magic to either avoid problems, through illusion or charming, or solve them with fire and lightning. After an aggressive attack from a Royal Conclomerate Patrol, Merric decided to join the Rebellion to secure a better future for his family, while the Dragonborn group chose to hide in the Greyhawk Forest in hopes of protection against future attacks.

Merric Secrets


Merric
Player Luke Race Halfling
Level 11 Class Sorceror (11)
Alignment CG Death Saving 0-Successes 0-Fails
Hit Points 68 Passive Perception 11 - Insight 11
AC 17 Birth 1st of Frostmoot 12,311
Speed 25ft. Hit Dice d6
Initiative +2 Hit Dice Used 00
Bonus +4 Hit Dice Total 11d6
Age 24 Join C4-S00
Status Alive Leave C0-S00
Strength Dexterity Constitution Intelligence Wisdom Charisma
10(+0) 14(+2) 14(+2) 10(0) 13(+1) 20(+5)
+1 +3 +7 +1 +2 +10
Prof Skill Mod Prof Skill Mod
Acrobatics +2 Medicine +1
Animal Handling +1 Nature +0
Arcana +0 Perception +1
Proficient Athletics +4 Performance +5
Proficient Deception +9 Proficient Persuasion +9
History +0 Religion +0
Insight +1 Sleight of Hand +2
Proficient Intimidation +9 Stealth +2
Investigation +0 Proficient Survival +5
Languages Common, Draconic, Halfling
Feats Noneā€¦ yet
Proficiencies Light Crossbow, Dagger, Dart, Quarterstaff, Sling
Expertise None
Tool Proficiencies Drums
Spell Casting Ability CHA
Save DC 17 Modifier +09
Level Slots Spells
Cantrip - Mage Hand, Message, Minor Illusion, Prest., Ray of Frost, Shocking Grasp
1st 4 Disguise Self, Shield
2nd 3 Darkness, Invisibility, Earthen Grasp
3rd 3 Counterspell, Fireball, Haste
4th 3 Polymorph, Storm Sphere
5th 2 Dominate Person, Seeming
6th 1 Mass Suggestion
7th 0
8th 0
9th 0
Platinum Gold Silver Copper
0 6245 0 0
Item Stats
Head Hat of Disguise
Amulet
Cloak Cloak of Protection +1 to AC and Saving Throws
Armour Elven Chain AC 14+Dex(2 Max)
Arms/Hands
Ring/s
Belt
Boots
Item Stats
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